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VRageMath.MyDynamicAABBTree

Morten Aune Lyrstad edited this page Apr 16, 2022 · 54 revisions

IndexNamespace Index

MyDynamicAABBTree Class

public class MyDynamicAABBTree

Dynamic aabb tree implementation as a prunning structure

Namespace: VRageMath
Assembly: VRage.Math.dll

Fields

Member Description
$1static int NullNode](VRageMath.MyDynamicAABBTree.NullNode) A dynamic tree arranges data in a binary tree to accelerate queries such as volume queries and ray casts. Leafs are proxies with an BoundingBox. In the tree we expand the proxy BoundingBox by Settings.b2_fatAABBFactor so that the proxy BoundingBox is bigger than the client object. This allows the client object to move by small amounts without triggering a tree update. Nodes are pooled and relocatable, so we use node indices rather than pointers.

Properties

Member Description
$1DictionaryValuesReader$1int, DynamicTreeNode> Leaves { get; }](VRageMath.MyDynamicAABBTree.Leaves)
$1ReadOnlySpan$1DynamicTreeNode> Nodes { get; }](VRageMath.MyDynamicAABBTree.Nodes)

Constructors

Member Description
$1MyDynamicAABBTree()](VRageMath.MyDynamicAABBTree..ctor)
$1MyDynamicAABBTree(Vector3, $1float])](VRageMath.MyDynamicAABBTree..ctor)

Methods

Member Description
$1static void Dispose()](VRageMath.MyDynamicAABBTree.Dispose)
$1int AddProxy(ref BoundingBox, object, uint, $1bool])](VRageMath.MyDynamicAABBTree.AddProxy) Create a proxy. Provide a tight fitting BoundingBox and a userData pointer.
$1int Balance(int)](VRageMath.MyDynamicAABBTree.Balance)
$1void Clear()](VRageMath.MyDynamicAABBTree.Clear)
$1int CountLeaves(int)](VRageMath.MyDynamicAABBTree.CountLeaves)
$1BoundingBox GetAabb(int)](VRageMath.MyDynamicAABBTree.GetAabb)
$1void GetAll$1T>(List$1T>, bool, $1List$1BoundingBox>])](VRageMath.MyDynamicAABBTree.GetAll)
$1void GetAllNodeBounds(List$1BoundingBox>)](VRageMath.MyDynamicAABBTree.GetAllNodeBounds)
$1void GetChildren(int, out int, out int)](VRageMath.MyDynamicAABBTree.GetChildren)
$1void GetFatAABB(int, out BoundingBox)](VRageMath.MyDynamicAABBTree.GetFatAABB) Get the fat BoundingBox for a proxy.
$1int GetHeight()](VRageMath.MyDynamicAABBTree.GetHeight)
$1int GetLeafCount()](VRageMath.MyDynamicAABBTree.GetLeafCount)
$1int GetLeafCount(int)](VRageMath.MyDynamicAABBTree.GetLeafCount)
$1void GetNodeLeaves(int, List$1int>)](VRageMath.MyDynamicAABBTree.GetNodeLeaves)
$1int GetRoot()](VRageMath.MyDynamicAABBTree.GetRoot)
$1T GetUserData$1T>(int)](VRageMath.MyDynamicAABBTree.GetUserData)
$1bool MoveProxy(int, ref BoundingBox, Vector3)](VRageMath.MyDynamicAABBTree.MoveProxy) Move a proxy with a swepted BoundingBox. If the proxy has moved outside of its fattened BoundingBox, then the proxy is removed from the tree and re-inserted. Otherwise the function returns immediately.
$1void OverlapAllBoundingBox$1T>(ref BoundingBox, List$1T>, $1uint], $1bool])](VRageMath.MyDynamicAABBTree.OverlapAllBoundingBox)
$1void OverlapAllBoundingSphere$1T>(ref BoundingSphere, List$1T>, $1bool])](VRageMath.MyDynamicAABBTree.OverlapAllBoundingSphere)
$1void OverlapAllFrustum$1T>(ref BoundingFrustum, List$1T>, $1bool])](VRageMath.MyDynamicAABBTree.OverlapAllFrustum)
$1void OverlapAllFrustum$1T>(ref BoundingFrustum, List$1T>, uint, $1bool])](VRageMath.MyDynamicAABBTree.OverlapAllFrustum)
$1void OverlapAllFrustum$1T>(ref BoundingFrustum, List$1T>, List$1bool>, $1bool])](VRageMath.MyDynamicAABBTree.OverlapAllFrustum)
$1void OverlapAllFrustum$1T>(ref BoundingFrustum, Action$1T, bool>)](VRageMath.MyDynamicAABBTree.OverlapAllFrustum)
$1void OverlapAllFrustum$1T, Op>(ref BoundingFrustum, ref Op)](VRageMath.MyDynamicAABBTree.OverlapAllFrustum)
$1void OverlapAllFrustum$1T>(ref BoundingFrustum, List$1T>, List$1bool>, float, $1bool])](VRageMath.MyDynamicAABBTree.OverlapAllFrustum)
$1void OverlapAllFrustum$1T>(ref BoundingFrustum, Action$1T, bool>, float)](VRageMath.MyDynamicAABBTree.OverlapAllFrustum)
$1void OverlapAllFrustum$1T, Op>(ref BoundingFrustum, float, ref Op)](VRageMath.MyDynamicAABBTree.OverlapAllFrustum)
$1void OverlapAllFrustumAny$1T>(ref BoundingFrustum, List$1T>, $1bool])](VRageMath.MyDynamicAABBTree.OverlapAllFrustumAny)
$1void OverlapAllFrustumConservative$1T>(ref BoundingFrustum, List$1T>, uint, $1bool])](VRageMath.MyDynamicAABBTree.OverlapAllFrustumConservative)
$1void OverlapAllLineSegment$1T>(ref Line, List$1MyLineSegmentOverlapResult$1T>>)](VRageMath.MyDynamicAABBTree.OverlapAllLineSegment)
$1void OverlapAllLineSegment$1T>(ref Line, List$1MyLineSegmentOverlapResult$1T>>, uint)](VRageMath.MyDynamicAABBTree.OverlapAllLineSegment)
$1bool OverlapsAnyLeafBoundingBox(ref BoundingBox)](VRageMath.MyDynamicAABBTree.OverlapsAnyLeafBoundingBox)
$1void OverlapSizeableClusters(ref BoundingBox, List$1BoundingBox>, double)](VRageMath.MyDynamicAABBTree.OverlapSizeableClusters)
$1void Query(Func$1int, bool>, ref BoundingBox)](VRageMath.MyDynamicAABBTree.Query)
$1void RemoveProxy(int)](VRageMath.MyDynamicAABBTree.RemoveProxy) Destroy a proxy. This asserts if the id is invalid.

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