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VRageMath.MyDynamicAABBTree
Morten Aune Lyrstad edited this page Apr 16, 2022
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← Index ← Namespace Index
public class MyDynamicAABBTreeDynamic aabb tree implementation as a prunning structure
Namespace: VRageMath
Assembly: VRage.Math.dll
| Member | Description |
|---|---|
| [static int NullNode](VRageMath.MyDynamicAABBTree.NullNode) | A dynamic tree arranges data in a binary tree to accelerate queries such as volume queries and ray casts. Leafs are proxies with an BoundingBox. In the tree we expand the proxy BoundingBox by Settings.b2_fatAABBFactor so that the proxy BoundingBox is bigger than the client object. This allows the client object to move by small amounts without triggering a tree update. Nodes are pooled and relocatable, so we use node indices rather than pointers. |
| Member | Description |
|---|---|
| [DictionaryValuesReader<int, DynamicTreeNode> Leaves { get; }](VRageMath.MyDynamicAABBTree.Leaves) | |
| [ReadOnlySpan<DynamicTreeNode> Nodes { get; }](VRageMath.MyDynamicAABBTree.Nodes) |
| Member | Description |
|---|---|
| [MyDynamicAABBTree()](VRageMath.MyDynamicAABBTree..ctor) | |
| [MyDynamicAABBTree(Vector3, [float])](VRageMath.MyDynamicAABBTree..ctor) |
| Member | Description |
|---|---|
| [static void Dispose()](VRageMath.MyDynamicAABBTree.Dispose) | |
| [int AddProxy(ref BoundingBox, object, uint, [bool])](VRageMath.MyDynamicAABBTree.AddProxy) | Create a proxy. Provide a tight fitting BoundingBox and a userData pointer. |
| [int Balance(int)](VRageMath.MyDynamicAABBTree.Balance) | |
| [void Clear()](VRageMath.MyDynamicAABBTree.Clear) | |
| [int CountLeaves(int)](VRageMath.MyDynamicAABBTree.CountLeaves) | |
| [BoundingBox GetAabb(int)](VRageMath.MyDynamicAABBTree.GetAabb) | |
| [void GetAll<T>(List<T>, bool, [List<BoundingBox>])](VRageMath.MyDynamicAABBTree.GetAll) | |
| [void GetAllNodeBounds(List<BoundingBox>)](VRageMath.MyDynamicAABBTree.GetAllNodeBounds) | |
| [void GetChildren(int, out int, out int)](VRageMath.MyDynamicAABBTree.GetChildren) | |
| [void GetFatAABB(int, out BoundingBox)](VRageMath.MyDynamicAABBTree.GetFatAABB) | Get the fat BoundingBox for a proxy. |
| [int GetHeight()](VRageMath.MyDynamicAABBTree.GetHeight) | |
| [int GetLeafCount()](VRageMath.MyDynamicAABBTree.GetLeafCount) | |
| [int GetLeafCount(int)](VRageMath.MyDynamicAABBTree.GetLeafCount) | |
| [void GetNodeLeaves(int, List<int>)](VRageMath.MyDynamicAABBTree.GetNodeLeaves) | |
| [int GetRoot()](VRageMath.MyDynamicAABBTree.GetRoot) | |
| [T GetUserData<T>(int)](VRageMath.MyDynamicAABBTree.GetUserData) | |
| [bool MoveProxy(int, ref BoundingBox, Vector3)](VRageMath.MyDynamicAABBTree.MoveProxy) | Move a proxy with a swepted BoundingBox. If the proxy has moved outside of its fattened BoundingBox, then the proxy is removed from the tree and re-inserted. Otherwise the function returns immediately. |
| [void OverlapAllBoundingBox<T>(ref BoundingBox, List<T>, [uint], [bool])](VRageMath.MyDynamicAABBTree.OverlapAllBoundingBox) | |
| [void OverlapAllBoundingSphere<T>(ref BoundingSphere, List<T>, [bool])](VRageMath.MyDynamicAABBTree.OverlapAllBoundingSphere) | |
| [void OverlapAllFrustum<T>(ref BoundingFrustum, List<T>, [bool])](VRageMath.MyDynamicAABBTree.OverlapAllFrustum) | |
| [void OverlapAllFrustum<T>(ref BoundingFrustum, List<T>, uint, [bool])](VRageMath.MyDynamicAABBTree.OverlapAllFrustum) | |
| [void OverlapAllFrustum<T>(ref BoundingFrustum, List<T>, List<bool>, [bool])](VRageMath.MyDynamicAABBTree.OverlapAllFrustum) | |
| [void OverlapAllFrustum<T>(ref BoundingFrustum, Action<T, bool>)](VRageMath.MyDynamicAABBTree.OverlapAllFrustum) | |
| [void OverlapAllFrustum<T, Op>(ref BoundingFrustum, ref Op)](VRageMath.MyDynamicAABBTree.OverlapAllFrustum) | |
| [void OverlapAllFrustum<T>(ref BoundingFrustum, List<T>, List<bool>, float, [bool])](VRageMath.MyDynamicAABBTree.OverlapAllFrustum) | |
| [void OverlapAllFrustum<T>(ref BoundingFrustum, Action<T, bool>, float)](VRageMath.MyDynamicAABBTree.OverlapAllFrustum) | |
| [void OverlapAllFrustum<T, Op>(ref BoundingFrustum, float, ref Op)](VRageMath.MyDynamicAABBTree.OverlapAllFrustum) | |
| [void OverlapAllFrustumAny<T>(ref BoundingFrustum, List<T>, [bool])](VRageMath.MyDynamicAABBTree.OverlapAllFrustumAny) | |
| [void OverlapAllFrustumConservative<T>(ref BoundingFrustum, List<T>, uint, [bool])](VRageMath.MyDynamicAABBTree.OverlapAllFrustumConservative) | |
| [void OverlapAllLineSegment<T>(ref Line, List<MyLineSegmentOverlapResult<T>>)](VRageMath.MyDynamicAABBTree.OverlapAllLineSegment) | |
| [void OverlapAllLineSegment<T>(ref Line, List<MyLineSegmentOverlapResult<T>>, uint)](VRageMath.MyDynamicAABBTree.OverlapAllLineSegment) | |
| [bool OverlapsAnyLeafBoundingBox(ref BoundingBox)](VRageMath.MyDynamicAABBTree.OverlapsAnyLeafBoundingBox) | |
| [void OverlapSizeableClusters(ref BoundingBox, List<BoundingBox>, double)](VRageMath.MyDynamicAABBTree.OverlapSizeableClusters) | |
| [void Query(Func<int, bool>, ref BoundingBox)](VRageMath.MyDynamicAABBTree.Query) | |
| [void RemoveProxy(int)](VRageMath.MyDynamicAABBTree.RemoveProxy) | Destroy a proxy. This asserts if the id is invalid. |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!