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VRageMath.MyDynamicAABBTree
Morten Aune Lyrstad edited this page Apr 16, 2022
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54 revisions
← Index ← Namespace Index
public class MyDynamicAABBTreeDynamic aabb tree implementation as a prunning structure
Namespace: VRageMath
Assembly: VRage.Math.dll
| Member | Description |
|---|---|
| \%1static int NullNode](VRageMath.MyDynamicAABBTree.NullNode) | A dynamic tree arranges data in a binary tree to accelerate queries such as volume queries and ray casts. Leafs are proxies with an BoundingBox. In the tree we expand the proxy BoundingBox by Settings.b2_fatAABBFactor so that the proxy BoundingBox is bigger than the client object. This allows the client object to move by small amounts without triggering a tree update. Nodes are pooled and relocatable, so we use node indices rather than pointers. |
| Member | Description |
|---|---|
| \%1DictionaryValuesReader\%1int, DynamicTreeNode> Leaves { get; }](VRageMath.MyDynamicAABBTree.Leaves) | |
| \%1ReadOnlySpan\%1DynamicTreeNode> Nodes { get; }](VRageMath.MyDynamicAABBTree.Nodes) |
| Member | Description |
|---|---|
| \%1MyDynamicAABBTree()](VRageMath.MyDynamicAABBTree..ctor) | |
| \%1MyDynamicAABBTree(Vector3, \%1float])](VRageMath.MyDynamicAABBTree..ctor) |
| Member | Description |
|---|---|
| \%1static void Dispose()](VRageMath.MyDynamicAABBTree.Dispose) | |
| \%1int AddProxy(ref BoundingBox, object, uint, \%1bool])](VRageMath.MyDynamicAABBTree.AddProxy) | Create a proxy. Provide a tight fitting BoundingBox and a userData pointer. |
| \%1int Balance(int)](VRageMath.MyDynamicAABBTree.Balance) | |
| \%1void Clear()](VRageMath.MyDynamicAABBTree.Clear) | |
| \%1int CountLeaves(int)](VRageMath.MyDynamicAABBTree.CountLeaves) | |
| \%1BoundingBox GetAabb(int)](VRageMath.MyDynamicAABBTree.GetAabb) | |
| \%1void GetAll\%1T>(List\%1T>, bool, \%1List\%1BoundingBox>])](VRageMath.MyDynamicAABBTree.GetAll) | |
| \%1void GetAllNodeBounds(List\%1BoundingBox>)](VRageMath.MyDynamicAABBTree.GetAllNodeBounds) | |
| \%1void GetChildren(int, out int, out int)](VRageMath.MyDynamicAABBTree.GetChildren) | |
| \%1void GetFatAABB(int, out BoundingBox)](VRageMath.MyDynamicAABBTree.GetFatAABB) | Get the fat BoundingBox for a proxy. |
| \%1int GetHeight()](VRageMath.MyDynamicAABBTree.GetHeight) | |
| \%1int GetLeafCount()](VRageMath.MyDynamicAABBTree.GetLeafCount) | |
| \%1int GetLeafCount(int)](VRageMath.MyDynamicAABBTree.GetLeafCount) | |
| \%1void GetNodeLeaves(int, List\%1int>)](VRageMath.MyDynamicAABBTree.GetNodeLeaves) | |
| \%1int GetRoot()](VRageMath.MyDynamicAABBTree.GetRoot) | |
| \%1T GetUserData\%1T>(int)](VRageMath.MyDynamicAABBTree.GetUserData) | |
| \%1bool MoveProxy(int, ref BoundingBox, Vector3)](VRageMath.MyDynamicAABBTree.MoveProxy) | Move a proxy with a swepted BoundingBox. If the proxy has moved outside of its fattened BoundingBox, then the proxy is removed from the tree and re-inserted. Otherwise the function returns immediately. |
| \%1void OverlapAllBoundingBox\%1T>(ref BoundingBox, List\%1T>, \%1uint], \%1bool])](VRageMath.MyDynamicAABBTree.OverlapAllBoundingBox) | |
| \%1void OverlapAllBoundingSphere\%1T>(ref BoundingSphere, List\%1T>, \%1bool])](VRageMath.MyDynamicAABBTree.OverlapAllBoundingSphere) | |
| \%1void OverlapAllFrustum\%1T>(ref BoundingFrustum, List\%1T>, \%1bool])](VRageMath.MyDynamicAABBTree.OverlapAllFrustum) | |
| \%1void OverlapAllFrustum\%1T>(ref BoundingFrustum, List\%1T>, uint, \%1bool])](VRageMath.MyDynamicAABBTree.OverlapAllFrustum) | |
| \%1void OverlapAllFrustum\%1T>(ref BoundingFrustum, List\%1T>, List\%1bool>, \%1bool])](VRageMath.MyDynamicAABBTree.OverlapAllFrustum) | |
| \%1void OverlapAllFrustum\%1T>(ref BoundingFrustum, Action\%1T, bool>)](VRageMath.MyDynamicAABBTree.OverlapAllFrustum) | |
| \%1void OverlapAllFrustum\%1T, Op>(ref BoundingFrustum, ref Op)](VRageMath.MyDynamicAABBTree.OverlapAllFrustum) | |
| \%1void OverlapAllFrustum\%1T>(ref BoundingFrustum, List\%1T>, List\%1bool>, float, \%1bool])](VRageMath.MyDynamicAABBTree.OverlapAllFrustum) | |
| \%1void OverlapAllFrustum\%1T>(ref BoundingFrustum, Action\%1T, bool>, float)](VRageMath.MyDynamicAABBTree.OverlapAllFrustum) | |
| \%1void OverlapAllFrustum\%1T, Op>(ref BoundingFrustum, float, ref Op)](VRageMath.MyDynamicAABBTree.OverlapAllFrustum) | |
| \%1void OverlapAllFrustumAny\%1T>(ref BoundingFrustum, List\%1T>, \%1bool])](VRageMath.MyDynamicAABBTree.OverlapAllFrustumAny) | |
| \%1void OverlapAllFrustumConservative\%1T>(ref BoundingFrustum, List\%1T>, uint, \%1bool])](VRageMath.MyDynamicAABBTree.OverlapAllFrustumConservative) | |
| \%1void OverlapAllLineSegment\%1T>(ref Line, List\%1MyLineSegmentOverlapResult\%1T>>)](VRageMath.MyDynamicAABBTree.OverlapAllLineSegment) | |
| \%1void OverlapAllLineSegment\%1T>(ref Line, List\%1MyLineSegmentOverlapResult\%1T>>, uint)](VRageMath.MyDynamicAABBTree.OverlapAllLineSegment) | |
| \%1bool OverlapsAnyLeafBoundingBox(ref BoundingBox)](VRageMath.MyDynamicAABBTree.OverlapsAnyLeafBoundingBox) | |
| \%1void OverlapSizeableClusters(ref BoundingBox, List\%1BoundingBox>, double)](VRageMath.MyDynamicAABBTree.OverlapSizeableClusters) | |
| \%1void Query(Func\%1int, bool>, ref BoundingBox)](VRageMath.MyDynamicAABBTree.Query) | |
| \%1void RemoveProxy(int)](VRageMath.MyDynamicAABBTree.RemoveProxy) | Destroy a proxy. This asserts if the id is invalid. |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!