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VRageMath.MyDynamicAABBTreeD

Morten Aune Lyrstad edited this page Apr 16, 2022 · 54 revisions

IndexNamespace Index

MyDynamicAABBTreeD Class

public class MyDynamicAABBTreeD

Dynamic aabb tree implementation as a prunning structure

Namespace: VRageMath
Assembly: VRage.Math.dll

Fields

Member Description
$1static int NullNode](VRageMath.MyDynamicAABBTreeD.NullNode) A dynamic tree arranges data in a binary tree to accelerate queries such as volume queries and ray casts. Leafs are proxies with an BoundingBox. In the tree we expand the proxy BoundingBox by Settings.b2_fatAABBFactor so that the proxy BoundingBox is bigger than the client object. This allows the client object to move by small amounts without triggering a tree update. Nodes are pooled and relocatable, so we use node indices rather than pointers.

Properties

Member Description
$1int ElementsCount { get; }](VRageMath.MyDynamicAABBTreeD.ElementsCount)

Constructors

Member Description
$1MyDynamicAABBTreeD()](VRageMath.MyDynamicAABBTreeD..ctor)
$1MyDynamicAABBTreeD(Vector3D, $1double])](VRageMath.MyDynamicAABBTreeD..ctor)

Methods

Member Description
$1static void Dispose()](VRageMath.MyDynamicAABBTreeD.Dispose)
$1int AddProxy(ref BoundingBoxD, object, uint, $1bool])](VRageMath.MyDynamicAABBTreeD.AddProxy) Create a proxy. Provide a tight fitting BoundingBox and a userData pointer.
$1int Balance(int)](VRageMath.MyDynamicAABBTreeD.Balance)
$1void Clear()](VRageMath.MyDynamicAABBTreeD.Clear)
$1int CountLeaves(int)](VRageMath.MyDynamicAABBTreeD.CountLeaves)
$1BoundingBoxD GetAabb(int)](VRageMath.MyDynamicAABBTreeD.GetAabb)
$1void GetAll$1T>(List$1T>, bool, $1List$1BoundingBoxD>])](VRageMath.MyDynamicAABBTreeD.GetAll)
$1void GetAll$1T>(Action$1T>)](VRageMath.MyDynamicAABBTreeD.GetAll)
$1void GetAll$1T>(Action$1T, BoundingBoxD>)](VRageMath.MyDynamicAABBTreeD.GetAll)
$1void GetAllNodeBounds(List$1BoundingBoxD>)](VRageMath.MyDynamicAABBTreeD.GetAllNodeBounds)
$1void GetAproximateClustersForAabb(ref BoundingBoxD, double, List$1BoundingBoxD>)](VRageMath.MyDynamicAABBTreeD.GetAproximateClustersForAabb)
$1void GetChildren(int, out int, out int)](VRageMath.MyDynamicAABBTreeD.GetChildren)
$1void GetFatAABB(int, out BoundingBoxD)](VRageMath.MyDynamicAABBTreeD.GetFatAABB) Get the fat BoundingBox for a proxy.
$1int GetHeight()](VRageMath.MyDynamicAABBTreeD.GetHeight)
$1int GetLeafCount(int)](VRageMath.MyDynamicAABBTreeD.GetLeafCount)
$1void GetNodeLeaves(int, List$1int>)](VRageMath.MyDynamicAABBTreeD.GetNodeLeaves)
$1int GetRoot()](VRageMath.MyDynamicAABBTreeD.GetRoot)
$1T GetUserData$1T>(int)](VRageMath.MyDynamicAABBTreeD.GetUserData)
$1bool IsRootNull()](VRageMath.MyDynamicAABBTreeD.IsRootNull)
$1bool MoveProxy(int, ref BoundingBoxD, Vector3D)](VRageMath.MyDynamicAABBTreeD.MoveProxy) Move a proxy with a swepted BoundingBox. If the proxy has moved outside of its fattened BoundingBox, then the proxy is removed from the tree and re-inserted. Otherwise the function returns immediately.
$1void OverlapAllBoundingBox$1T>(ref BoundingBoxD, List$1T>, $1uint], $1bool])](VRageMath.MyDynamicAABBTreeD.OverlapAllBoundingBox)
$1void OverlapAllBoundingBox$1T>(ref MyOrientedBoundingBoxD, List$1T>, $1uint], $1bool])](VRageMath.MyDynamicAABBTreeD.OverlapAllBoundingBox)
$1void OverlapAllBoundingSphere$1T>(ref BoundingSphereD, List$1T>, $1bool])](VRageMath.MyDynamicAABBTreeD.OverlapAllBoundingSphere)
$1void OverlapAllBoundingSphere$1T>(ref BoundingSphereD, Action$1T>)](VRageMath.MyDynamicAABBTreeD.OverlapAllBoundingSphere)
$1void OverlapAllFrustum$1T>(ref BoundingFrustumD, List$1T>, $1bool])](VRageMath.MyDynamicAABBTreeD.OverlapAllFrustum)
$1void OverlapAllFrustum$1T>(ref BoundingFrustumD, List$1T>, uint, $1bool])](VRageMath.MyDynamicAABBTreeD.OverlapAllFrustum)
$1void OverlapAllFrustum$1T>(ref BoundingFrustumD, List$1T>, List$1bool>)](VRageMath.MyDynamicAABBTreeD.OverlapAllFrustum)
$1void OverlapAllFrustum$1T>(ref BoundingFrustumD, T)](VRageMath.MyDynamicAABBTreeD.OverlapAllFrustum)
$1void OverlapAllFrustum$1T>(ref BoundingFrustumD, List$1T>, List$1bool>, float, $1bool])](VRageMath.MyDynamicAABBTreeD.OverlapAllFrustum)
$1void OverlapAllFrustum$1T>(ref BoundingFrustumD, Action$1T, bool>, float)](VRageMath.MyDynamicAABBTreeD.OverlapAllFrustum)
$1void OverlapAllFrustum$1T>(ref BoundingFrustumD, T, float)](VRageMath.MyDynamicAABBTreeD.OverlapAllFrustum)
$1void OverlapAllFrustumAny$1T>(ref BoundingFrustumD, List$1T>, $1bool])](VRageMath.MyDynamicAABBTreeD.OverlapAllFrustumAny)
$1void OverlapAllLineSegment$1T>(ref LineD, List$1MyLineSegmentOverlapResult$1T>>, $1bool])](VRageMath.MyDynamicAABBTreeD.OverlapAllLineSegment)
$1void OverlapAllLineSegment$1T>(ref LineD, List$1MyLineSegmentOverlapResult$1T>>, uint, $1bool])](VRageMath.MyDynamicAABBTreeD.OverlapAllLineSegment)
$1bool OverlapsAnyLeafBoundingBox(ref BoundingBoxD)](VRageMath.MyDynamicAABBTreeD.OverlapsAnyLeafBoundingBox)
$1void Query(Func$1int, bool>, ref BoundingBoxD)](VRageMath.MyDynamicAABBTreeD.Query)
$1void QueryPoint(Func$1int, bool>, ref Vector3D)](VRageMath.MyDynamicAABBTreeD.QueryPoint)
$1void RemoveProxy(int)](VRageMath.MyDynamicAABBTreeD.RemoveProxy) Destroy a proxy. This asserts if the id is invalid.

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