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VRageMath.MyMath

Malware edited this page Dec 21, 2018 · 42 revisions

Index

MyMath Class

Namespace: VRageMath
Assembly: VRage.Math.dll

Fields

Member Description
static Vector3 Vector3One

Methods

Member Description
static void InitializeFastSin()
static float FastSin(float angle)
static float FastCos(float angle)
static float FastTanH(float x) Fast approximation of Hyperbolic tangent Max deviation is <3%
static float NormalizeAngle(float angle, float center)
static float ArcTanAngle(float x, float y) ArcTanAngle
static Vector3 Abs(ref Vector3 vector)
static Vector3 MaxComponents(ref Vector3 a, ref Vector3 b) Return vector with each component max
static Vector3 AngleTo(Vector3 From, Vector3 Location) AngleTo
static float AngleBetween(Vector3 a, Vector3 b)
static float CosineDistance(ref Vector3 a, ref Vector3 b)
static double CosineDistance(ref Vector3D a, ref Vector3D b)
static int Mod(int x, int m)
static long Mod(long x, int m)
static Vector3 QuaternionToEuler(Quaternion Rotation) QuaternionToEuler
static Vector3 ForwardVectorProjection(Vector3 forwardVector, Vector3 projectedVector) This projection results to initial velocity of non-engine objects, which parents move in some velocity We want to add only forward speed of the parent to the forward direction of the object, and if parent is going backward, no speed is added.
static BoundingBox CreateFromInsideRadius(float radius)
static Vector3 VectorFromColor(byte red, byte green, byte blue) Calculates color from vector
static Vector4 VectorFromColor(byte red, byte green, byte blue, byte alpha)
static float DistanceSquaredFromLineSegment(Vector3 v, Vector3 w, Vector3 p) Return minimum distance between line segment v-w and point p.
static float Clamp(float val, float min, float max)

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