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VRageMath.MyOrientedBoundingBox.Intersects
← Index ← MyOrientedBoundingBox
csharp[bool](System.Boolean) Intersects(ref [BoundingBox](VRageMath.BoundingBox) box)``````csharp[bool](System.Boolean) Intersects(ref [MyOrientedBoundingBox](VRageMath.MyOrientedBoundingBox) other)``````csharp[bool](System.Boolean) Intersects([BoundingFrustum](VRageMath.BoundingFrustum) frustum)``````csharp[bool](System.Boolean) Intersects(ref [BoundingSphere](VRageMath.BoundingSphere) sphere)``````csharp[Nullable<T>](System.Nullable`1) Intersects(ref [Ray](VRageMath.Ray) ray)``````csharp[Nullable<T>](System.Nullable`1) Intersects(ref [Line](VRageMath.Line) line)``````csharp[PlaneIntersectionType](VRageMath.PlaneIntersectionType) Intersects(ref [Plane](VRageMath.Plane) plane)
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