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VRageMath.MyOrientedBoundingBox
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public struct MyOrientedBoundingBox: IEquatable<MyOrientedBoundingBox>Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
static Int32[] EndXVertices
static Int32[] EndYVertices
static Int32[] EndZVertices
static Int32[] StartVertices
static Int32[] StartXVertices
static Int32[] StartYVertices
static Int32[] StartZVertices
static Vector3[] XNeighbourVectorsBack
static Vector3[] XNeighbourVectorsForw
static Vector3[] YNeighbourVectorsBack
static Vector3[] YNeighbourVectorsForw
static Vector3[] ZNeighbourVectorsBack
static Vector3[] ZNeighbourVectorsForw
MyOrientedBoundingBox(ref Matrix)
MyOrientedBoundingBox(Vector3, Vector3, Quaternion)
static ContainmentType Contains(ref BoundingBox, ref MyOrientedBoundingBox)
static ContainmentType Contains(BoundingFrustum, ref MyOrientedBoundingBox)
static ContainmentType Contains(ref BoundingSphere, ref MyOrientedBoundingBox)
static ContainmentType ContainsRelativeBox(ref Vector3, ref Vector3, ref Matrix)
static MyOrientedBoundingBox Create(BoundingBox, Matrix)
static MyOrientedBoundingBox CreateFromBoundingBox(BoundingBox)
static bool GetNormalBetweenEdges(int, int, int, out Vector3)
Returns normal between two cube edge of same direction
ContainmentType Contains(ref BoundingBox)
ContainmentType Contains(ref MyOrientedBoundingBox)
ContainmentType Contains(BoundingFrustum)
ContainmentType Contains(ref BoundingSphere)
BoundingFrustum ConvertToFrustum()
bool Equals(MyOrientedBoundingBox)
void GetCorners(Vector3[], int)
bool Intersects(ref BoundingBox)
bool Intersects(ref MyOrientedBoundingBox)
bool Intersects(BoundingFrustum)
bool Intersects(ref BoundingSphere)
PlaneIntersectionType Intersects(ref Plane)
MyOrientedBoundingBox Transform(Quaternion, Vector3)
MyOrientedBoundingBox Transform(float, Quaternion, Vector3)
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!