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VRageMath.MyOrientedBoundingBoxD
Morten Aune Lyrstad edited this page Apr 16, 2022
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53 revisions
← Index ← Namespace Index
public struct MyOrientedBoundingBoxD: IEquatable<MyOrientedBoundingBox>Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
| Member | Description |
|---|---|
| static int CornerCount | |
| [static Int32[] EndVertices](VRageMath.MyOrientedBoundingBoxD.EndVertices) | |
| [static Int32[] EndXVertices](VRageMath.MyOrientedBoundingBoxD.EndXVertices) | |
| [static Int32[] EndYVertices](VRageMath.MyOrientedBoundingBoxD.EndYVertices) | |
| [static Int32[] EndZVertices](VRageMath.MyOrientedBoundingBoxD.EndZVertices) | |
| [static Int32[] StartVertices](VRageMath.MyOrientedBoundingBoxD.StartVertices) | |
| [static Int32[] StartXVertices](VRageMath.MyOrientedBoundingBoxD.StartXVertices) | |
| [static Int32[] StartYVertices](VRageMath.MyOrientedBoundingBoxD.StartYVertices) | |
| [static Int32[] StartZVertices](VRageMath.MyOrientedBoundingBoxD.StartZVertices) | |
| [static Vector3[] XNeighbourVectorsBack](VRageMath.MyOrientedBoundingBoxD.XNeighbourVectorsBack) | |
| [static Vector3[] XNeighbourVectorsForw](VRageMath.MyOrientedBoundingBoxD.XNeighbourVectorsForw) | |
| [static Vector3[] YNeighbourVectorsBack](VRageMath.MyOrientedBoundingBoxD.YNeighbourVectorsBack) | |
| [static Vector3[] YNeighbourVectorsForw](VRageMath.MyOrientedBoundingBoxD.YNeighbourVectorsForw) | |
| [static Vector3[] ZNeighbourVectorsBack](VRageMath.MyOrientedBoundingBoxD.ZNeighbourVectorsBack) | |
| [static Vector3[] ZNeighbourVectorsForw](VRageMath.MyOrientedBoundingBoxD.ZNeighbourVectorsForw) | |
| Vector3D Center | |
| Vector3D HalfExtent | |
| Quaternion Orientation |
| Member | Description |
|---|---|
| MyOrientedBoundingBoxD(MatrixD) | |
| MyOrientedBoundingBoxD(Vector3D, Vector3D, Quaternion) | |
| MyOrientedBoundingBoxD(BoundingBoxD, MatrixD) |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!