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VRageMath.MyOrientedBoundingBoxD
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public struct MyOrientedBoundingBoxD: IEquatable<MyOrientedBoundingBox>Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
static Int32[] EndXVertices
static Int32[] EndYVertices
static Int32[] EndZVertices
static Int32[] StartVertices
static Int32[] StartXVertices
static Int32[] StartYVertices
static Int32[] StartZVertices
static Vector3[] XNeighbourVectorsBack
static Vector3[] XNeighbourVectorsForw
static Vector3[] YNeighbourVectorsBack
static Vector3[] YNeighbourVectorsForw
static Vector3[] ZNeighbourVectorsBack
static Vector3[] ZNeighbourVectorsForw
MyOrientedBoundingBoxD(MatrixD)
MyOrientedBoundingBoxD(Vector3D, Vector3D, Quaternion)
MyOrientedBoundingBoxD(BoundingBoxD, MatrixD)
static ContainmentType Contains(ref BoundingBox, ref MyOrientedBoundingBox)
static ContainmentType Contains(BoundingFrustumD, ref MyOrientedBoundingBoxD)
static ContainmentType Contains(ref BoundingSphere, ref MyOrientedBoundingBox)
static ContainmentType ContainsRelativeBox(ref Vector3D, ref Vector3D, ref MatrixD)
static MyOrientedBoundingBoxD Create(BoundingBoxD, MatrixD)
static MyOrientedBoundingBoxD CreateFromBoundingBox(BoundingBoxD)
static bool GetNormalBetweenEdges(int, int, int, out Vector3)
Returns normal between two cube edge of same direction
ContainmentType Contains(ref BoundingBox)
ContainmentType Contains(ref BoundingBoxD)
ContainmentType Contains(ref MyOrientedBoundingBoxD)
ContainmentType Contains(BoundingFrustumD)
ContainmentType Contains(ref BoundingSphereD)
BoundingFrustumD ConvertToFrustum()
bool Equals(MyOrientedBoundingBox)
void GetCorners(Vector3D[], int)
bool Intersects(ref BoundingBox)
bool Intersects(ref BoundingBoxD)
bool Intersects(ref MyOrientedBoundingBoxD)
bool Intersects(BoundingFrustumD)
bool Intersects(ref BoundingSphereD)
PlaneIntersectionType Intersects(ref PlaneD)
double? IntersectsOrContains(ref LineD)
MyOrientedBoundingBoxD Transform(Quaternion, Vector3D)
MyOrientedBoundingBoxD Transform(float, Quaternion, Vector3D)
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!