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VRageMath.MyOrientedBoundingBoxD

Morten Aune Lyrstad edited this page Apr 16, 2022 · 53 revisions

IndexNamespace Index

MyOrientedBoundingBoxD Struct

public struct MyOrientedBoundingBoxD: IEquatable<MyOrientedBoundingBox>

Namespace: VRageMath
Assembly: VRage.Math.dll

Implements:

Fields

Member Description
\%1static int CornerCount](VRageMath.MyOrientedBoundingBoxD.CornerCount)
\%1static Int32\%1] EndVertices](VRageMath.MyOrientedBoundingBoxD.EndVertices)
\%1static Int32\%1] EndXVertices](VRageMath.MyOrientedBoundingBoxD.EndXVertices)
\%1static Int32\%1] EndYVertices](VRageMath.MyOrientedBoundingBoxD.EndYVertices)
\%1static Int32\%1] EndZVertices](VRageMath.MyOrientedBoundingBoxD.EndZVertices)
\%1static Int32\%1] StartVertices](VRageMath.MyOrientedBoundingBoxD.StartVertices)
\%1static Int32\%1] StartXVertices](VRageMath.MyOrientedBoundingBoxD.StartXVertices)
\%1static Int32\%1] StartYVertices](VRageMath.MyOrientedBoundingBoxD.StartYVertices)
\%1static Int32\%1] StartZVertices](VRageMath.MyOrientedBoundingBoxD.StartZVertices)
\%1static Vector3\%1] XNeighbourVectorsBack](VRageMath.MyOrientedBoundingBoxD.XNeighbourVectorsBack)
\%1static Vector3\%1] XNeighbourVectorsForw](VRageMath.MyOrientedBoundingBoxD.XNeighbourVectorsForw)
\%1static Vector3\%1] YNeighbourVectorsBack](VRageMath.MyOrientedBoundingBoxD.YNeighbourVectorsBack)
\%1static Vector3\%1] YNeighbourVectorsForw](VRageMath.MyOrientedBoundingBoxD.YNeighbourVectorsForw)
\%1static Vector3\%1] ZNeighbourVectorsBack](VRageMath.MyOrientedBoundingBoxD.ZNeighbourVectorsBack)
\%1static Vector3\%1] ZNeighbourVectorsForw](VRageMath.MyOrientedBoundingBoxD.ZNeighbourVectorsForw)
\%1Vector3D Center](VRageMath.MyOrientedBoundingBoxD.Center)
\%1Vector3D HalfExtent](VRageMath.MyOrientedBoundingBoxD.HalfExtent)
\%1Quaternion Orientation](VRageMath.MyOrientedBoundingBoxD.Orientation)

Constructors

Member Description
\%1MyOrientedBoundingBoxD(MatrixD)](VRageMath.MyOrientedBoundingBoxD..ctor)
\%1MyOrientedBoundingBoxD(Vector3D, Vector3D, Quaternion)](VRageMath.MyOrientedBoundingBoxD..ctor)
\%1MyOrientedBoundingBoxD(BoundingBoxD, MatrixD)](VRageMath.MyOrientedBoundingBoxD..ctor)

Methods

Member Description
\%1static ContainmentType Contains(ref BoundingBox, ref MyOrientedBoundingBox)](VRageMath.MyOrientedBoundingBoxD.Contains)
\%1static ContainmentType Contains(BoundingFrustumD, ref MyOrientedBoundingBoxD)](VRageMath.MyOrientedBoundingBoxD.Contains)
\%1static ContainmentType Contains(ref BoundingSphere, ref MyOrientedBoundingBox)](VRageMath.MyOrientedBoundingBoxD.Contains)
\%1static ContainmentType ContainsRelativeBox(ref Vector3D, ref Vector3D, ref MatrixD)](VRageMath.MyOrientedBoundingBoxD.ContainsRelativeBox)
\%1static MyOrientedBoundingBoxD Create(BoundingBoxD, MatrixD)](VRageMath.MyOrientedBoundingBoxD.Create)
\%1static MyOrientedBoundingBoxD CreateFromBoundingBox(BoundingBoxD)](VRageMath.MyOrientedBoundingBoxD.CreateFromBoundingBox)
\%1static bool GetNormalBetweenEdges(int, int, int, out Vector3)](VRageMath.MyOrientedBoundingBoxD.GetNormalBetweenEdges) Returns normal between two cube edge of same direction
\%1ContainmentType Contains(ref BoundingBox)](VRageMath.MyOrientedBoundingBoxD.Contains)
\%1ContainmentType Contains(ref BoundingBoxD)](VRageMath.MyOrientedBoundingBoxD.Contains)
\%1ContainmentType Contains(ref MyOrientedBoundingBoxD)](VRageMath.MyOrientedBoundingBoxD.Contains)
\%1ContainmentType Contains(BoundingFrustumD)](VRageMath.MyOrientedBoundingBoxD.Contains)
\%1ContainmentType Contains(ref BoundingSphereD)](VRageMath.MyOrientedBoundingBoxD.Contains)
\%1bool Contains(ref Vector3)](VRageMath.MyOrientedBoundingBoxD.Contains)
\%1bool Contains(ref Vector3D)](VRageMath.MyOrientedBoundingBoxD.Contains)
\%1BoundingFrustumD ConvertToFrustum()](VRageMath.MyOrientedBoundingBoxD.ConvertToFrustum)
\%1float Distance(RayD)](VRageMath.MyOrientedBoundingBoxD.Distance)
\%1bool Equals(MyOrientedBoundingBox)](VRageMath.MyOrientedBoundingBoxD.Equals)
\%1bool Equals(object)](VRageMath.MyOrientedBoundingBoxD.Equals)
\%1BoundingBoxD GetAABB()](VRageMath.MyOrientedBoundingBoxD.GetAABB)
\%1void GetCorners(Vector3D\%1], int)](VRageMath.MyOrientedBoundingBoxD.GetCorners)
\%1int GetHashCode()](VRageMath.MyOrientedBoundingBoxD.GetHashCode)
\%1bool Intersects(ref BoundingBox)](VRageMath.MyOrientedBoundingBoxD.Intersects)
\%1bool Intersects(ref BoundingBoxD)](VRageMath.MyOrientedBoundingBoxD.Intersects)
\%1bool Intersects(ref MyOrientedBoundingBoxD)](VRageMath.MyOrientedBoundingBoxD.Intersects)
\%1bool Intersects(BoundingFrustumD)](VRageMath.MyOrientedBoundingBoxD.Intersects)
\%1bool Intersects(ref BoundingSphereD)](VRageMath.MyOrientedBoundingBoxD.Intersects)
\%1double? Intersects(ref RayD)](VRageMath.MyOrientedBoundingBoxD.Intersects)
\%1double? Intersects(ref LineD)](VRageMath.MyOrientedBoundingBoxD.Intersects)
\%1PlaneIntersectionType Intersects(ref PlaneD)](VRageMath.MyOrientedBoundingBoxD.Intersects)
\%1double? IntersectsOrContains(ref LineD)](VRageMath.MyOrientedBoundingBoxD.IntersectsOrContains)
\%1string ToString()](VRageMath.MyOrientedBoundingBoxD.ToString)
\%1MyOrientedBoundingBoxD Transform(Quaternion, Vector3D)](VRageMath.MyOrientedBoundingBoxD.Transform)
\%1MyOrientedBoundingBoxD Transform(float, Quaternion, Vector3D)](VRageMath.MyOrientedBoundingBoxD.Transform)
\%1void Transform(MatrixD)](VRageMath.MyOrientedBoundingBoxD.Transform)
\%1void Transform(ref MatrixD)](VRageMath.MyOrientedBoundingBoxD.Transform)

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