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VRageMath.MyTransform
Morten Aune Lyrstad edited this page Apr 16, 2022
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45 revisions
← Index ← Namespace Index
public struct MyTransformNamespace: VRageMath
Assembly: VRage.Math.dll
| Member | Description |
|---|---|
| $1Vector3 Position](VRageMath.MyTransform.Position) | |
| $1Quaternion Rotation](VRageMath.MyTransform.Rotation) |
| Member | Description |
|---|---|
| $1Matrix TransformMatrix { get; }](VRageMath.MyTransform.TransformMatrix) |
| Member | Description |
|---|---|
| $1MyTransform(Vector3)](VRageMath.MyTransform..ctor) | |
| $1MyTransform(Matrix)](VRageMath.MyTransform..ctor) | |
| $1MyTransform(ref Vector3)](VRageMath.MyTransform..ctor) | |
| $1MyTransform(ref Matrix)](VRageMath.MyTransform..ctor) |
| Member | Description |
|---|---|
| $1static MyTransform Transform(ref MyTransform, ref MyTransform)](VRageMath.MyTransform.Transform) | |
| $1static void Transform(ref MyTransform, ref MyTransform, out MyTransform)](VRageMath.MyTransform.Transform) | |
| $1static Vector3 Transform(ref Vector3, ref MyTransform)](VRageMath.MyTransform.Transform) | |
| $1static void Transform(ref Vector3, ref MyTransform, out Vector3)](VRageMath.MyTransform.Transform) |
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