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VRageMath.Plane
Malware edited this page Dec 21, 2018
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← Index
Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a plane.
| [`Vector3 Normal`](VRageMath.Normal) | The normal vector of the Plane. |
| [`float D`](VRageMath.D) | The distance of the Plane along its normal from the origin. Note: Be careful! The distance is signed and is the opposite of what people usually expect. If you look closely at the plane equation: (n dot P) - D = 0, you'll realize that D = - (n dot P) (that is, negative instead of positive) |
| [`bool Equals(Plane other)`](VRageMath.Equals) | Determines whether the specified Plane is equal to the Plane. |
| [`bool Equals(Object obj)`](VRageMath.Equals) | Determines whether the specified Object is equal to the Plane. |
| [`int GetHashCode()`](VRageMath.GetHashCode) | Gets the hash code for this object. |
| [`string ToString()`](VRageMath.ToString) | Returns a String that represents the current Plane. |
| [`void Normalize()`](VRageMath.Normalize) | Changes the coefficients of the Normal vector of this Plane to make it of unit length. |
| static [`Plane Normalize(Plane value)`](VRageMath.Normalize) | Changes the coefficients of the Normal vector of a Plane to make it of unit length. |
| static [`void Normalize(ref Plane value, ref Plane result)`](VRageMath.Normalize) | Changes the coefficients of the Normal vector of a Plane to make it of unit length. |
| static [`Plane Transform(Plane plane, Matrix matrix)`](VRageMath.Transform) | Transforms a normalized Plane by a Matrix. |
| static [`void Transform(ref Plane plane, ref Matrix matrix, ref Plane result)`](VRageMath.Transform) | Transforms a normalized Plane by a Matrix. |
| [`float Dot(Vector4 value)`](VRageMath.Dot) | Calculates the dot product of a specified Vector4 and this Plane. |
| [`void Dot(ref Vector4 value, ref float result)`](VRageMath.Dot) | Calculates the dot product of a specified Vector4 and this Plane. |
| [`float DotCoordinate(Vector3 value)`](VRageMath.DotCoordinate) | Returns the dot product of a specified Vector3 and the Normal vector of this Plane plus the distance (D) value of the Plane. |
| [`void DotCoordinate(ref Vector3 value, ref float result)`](VRageMath.DotCoordinate) | Returns the dot product of a specified Vector3 and the Normal vector of this Plane plus the distance (D) value of the Plane. |
| [`float DotNormal(Vector3 value)`](VRageMath.DotNormal) | Returns the dot product of a specified Vector3 and the Normal vector of this Plane. |
| [`void DotNormal(ref Vector3 value, ref float result)`](VRageMath.DotNormal) | Returns the dot product of a specified Vector3 and the Normal vector of this Plane. |
| [`PlaneIntersectionType Intersects(BoundingBox box)`](VRageMath.Intersects) | Checks whether the current Plane intersects a specified BoundingBox. |
| [`void Intersects(ref BoundingBox box, ref PlaneIntersectionType result)`](VRageMath.Intersects) | Checks whether the current Plane intersects a BoundingBox. |
| [`PlaneIntersectionType Intersects(BoundingFrustum frustum)`](VRageMath.Intersects) | Checks whether the current Plane intersects a specified BoundingFrustum. |
| [`PlaneIntersectionType Intersects(BoundingSphere sphere)`](VRageMath.Intersects) | Checks whether the current Plane intersects a specified BoundingSphere. |
| [`void Intersects(ref BoundingSphere sphere, ref PlaneIntersectionType result)`](VRageMath.Intersects) | Checks whether the current Plane intersects a BoundingSphere. |
| [`Vector3 RandomPoint()`](VRageMath.RandomPoint) |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!