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VRageMath.Plane

Malware edited this page Dec 21, 2018 · 51 revisions

Index

Plane Struct

Namespace: VRageMath
Assembly: VRage.Math.dll

Summary

Defines a plane.

Fields

Member Description
Vector3 Normal The normal vector of the Plane.
float D The distance of the Plane along its normal from the origin. Note: Be careful! The distance is signed and is the opposite of what people usually expect. If you look closely at the plane equation: (n dot P) - D = 0, you'll realize that D = - (n dot P) (that is, negative instead of positive)

Methods

Member Description
bool Equals(Plane other) Determines whether the specified Plane is equal to the Plane.
bool Equals(Object obj) Determines whether the specified Object is equal to the Plane.
int GetHashCode() Gets the hash code for this object.
string ToString() Returns a String that represents the current Plane.
void Normalize() Changes the coefficients of the Normal vector of this Plane to make it of unit length.
static Plane Normalize(Plane value) Changes the coefficients of the Normal vector of a Plane to make it of unit length.
static void Normalize(ref Plane value, ref Plane result) Changes the coefficients of the Normal vector of a Plane to make it of unit length.
static Plane Transform(Plane plane, Matrix matrix) Transforms a normalized Plane by a Matrix.
static void Transform(ref Plane plane, ref Matrix matrix, ref Plane result) Transforms a normalized Plane by a Matrix.
float Dot(Vector4 value) Calculates the dot product of a specified Vector4 and this Plane.
void Dot(ref Vector4 value, ref float result) Calculates the dot product of a specified Vector4 and this Plane.
float DotCoordinate(Vector3 value) Returns the dot product of a specified Vector3 and the Normal vector of this Plane plus the distance (D) value of the Plane.
void DotCoordinate(ref Vector3 value, ref float result) Returns the dot product of a specified Vector3 and the Normal vector of this Plane plus the distance (D) value of the Plane.
float DotNormal(Vector3 value) Returns the dot product of a specified Vector3 and the Normal vector of this Plane.
void DotNormal(ref Vector3 value, ref float result) Returns the dot product of a specified Vector3 and the Normal vector of this Plane.
PlaneIntersectionType Intersects(BoundingBox box) Checks whether the current Plane intersects a specified BoundingBox.
void Intersects(ref BoundingBox box, ref PlaneIntersectionType result) Checks whether the current Plane intersects a BoundingBox.
PlaneIntersectionType Intersects(BoundingFrustum frustum) Checks whether the current Plane intersects a specified BoundingFrustum.
PlaneIntersectionType Intersects(BoundingSphere sphere) Checks whether the current Plane intersects a specified BoundingSphere.
void Intersects(ref BoundingSphere sphere, ref PlaneIntersectionType result) Checks whether the current Plane intersects a BoundingSphere.
Vector3 RandomPoint()

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