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VRageMath.Plane
Malware edited this page Dec 21, 2018
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51 revisions
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Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a plane.
| Member | Description |
|---|---|
Vector3 Normal |
The normal vector of the Plane. |
float D |
The distance of the Plane along its normal from the origin. Note: Be careful! The distance is signed and is the opposite of what people usually expect. If you look closely at the plane equation: (n dot P) - D = 0, you'll realize that D = - (n dot P) (that is, negative instead of positive) |
| Member | Description |
|---|---|
bool Equals(Plane other) |
Determines whether the specified Plane is equal to the Plane. |
bool Equals(Object obj) |
Determines whether the specified Object is equal to the Plane. |
int GetHashCode() |
Gets the hash code for this object. |
string ToString() |
Returns a String that represents the current Plane. |
void Normalize() |
Changes the coefficients of the Normal vector of this Plane to make it of unit length. |
static Plane Normalize(Plane value)
|
Changes the coefficients of the Normal vector of a Plane to make it of unit length. |
static void Normalize(ref Plane value, ref Plane result)
|
Changes the coefficients of the Normal vector of a Plane to make it of unit length. |
static Plane Transform(Plane plane, Matrix matrix)
|
Transforms a normalized Plane by a Matrix. |
static void Transform(ref Plane plane, ref Matrix matrix, ref Plane result)
|
Transforms a normalized Plane by a Matrix. |
float Dot(Vector4 value) |
Calculates the dot product of a specified Vector4 and this Plane. |
void Dot(ref Vector4 value, ref float result) |
Calculates the dot product of a specified Vector4 and this Plane. |
float DotCoordinate(Vector3 value) |
Returns the dot product of a specified Vector3 and the Normal vector of this Plane plus the distance (D) value of the Plane. |
void DotCoordinate(ref Vector3 value, ref float result) |
Returns the dot product of a specified Vector3 and the Normal vector of this Plane plus the distance (D) value of the Plane. |
float DotNormal(Vector3 value) |
Returns the dot product of a specified Vector3 and the Normal vector of this Plane. |
void DotNormal(ref Vector3 value, ref float result) |
Returns the dot product of a specified Vector3 and the Normal vector of this Plane. |
PlaneIntersectionType Intersects(BoundingBox box) |
Checks whether the current Plane intersects a specified BoundingBox. |
void Intersects(ref BoundingBox box, ref PlaneIntersectionType result) |
Checks whether the current Plane intersects a BoundingBox. |
PlaneIntersectionType Intersects(BoundingFrustum frustum) |
Checks whether the current Plane intersects a specified BoundingFrustum. |
PlaneIntersectionType Intersects(BoundingSphere sphere) |
Checks whether the current Plane intersects a specified BoundingSphere. |
void Intersects(ref BoundingSphere sphere, ref PlaneIntersectionType result) |
Checks whether the current Plane intersects a BoundingSphere. |
Vector3 RandomPoint() |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!