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VRageMath.Plane
Malware edited this page Dec 21, 2018
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Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a plane.
| Member | Description |
|---|---|
VRageMath.Vector3 Normal |
The normal vector of the Plane. |
float D |
The distance of the Plane along its normal from the origin. Note: Be careful! The distance is signed and is the opposite of what people usually expect. If you look closely at the plane equation: (n dot P) - D = 0, you'll realize that D = - (n dot P) (that is, negative instead of positive) |
| Member | Description |
|---|---|
bool Equals(VRageMath.Plane) |
Determines whether the specified Plane is equal to the Plane. |
bool Equals(System.Object) |
Determines whether the specified Object is equal to the Plane. |
int GetHashCode() |
Gets the hash code for this object. |
string ToString() |
Returns a String that represents the current Plane. |
void Normalize() |
Changes the coefficients of the Normal vector of this Plane to make it of unit length. |
static VRageMath.Plane Normalize(VRageMath.Plane)
|
Changes the coefficients of the Normal vector of a Plane to make it of unit length. |
static void Normalize(ref VRageMath.Plane, ref VRageMath.Plane)
|
Changes the coefficients of the Normal vector of a Plane to make it of unit length. |
static VRageMath.Plane Transform(VRageMath.Plane, VRageMath.Matrix)
|
Transforms a normalized Plane by a Matrix. |
static void Transform(ref VRageMath.Plane, ref VRageMath.Matrix, ref VRageMath.Plane)
|
Transforms a normalized Plane by a Matrix. |
float Dot(VRageMath.Vector4) |
Calculates the dot product of a specified Vector4 and this Plane. |
void Dot(ref VRageMath.Vector4, ref float) |
Calculates the dot product of a specified Vector4 and this Plane. |
float DotCoordinate(VRageMath.Vector3) |
Returns the dot product of a specified Vector3 and the Normal vector of this Plane plus the distance (D) value of the Plane. |
void DotCoordinate(ref VRageMath.Vector3, ref float) |
Returns the dot product of a specified Vector3 and the Normal vector of this Plane plus the distance (D) value of the Plane. |
float DotNormal(VRageMath.Vector3) |
Returns the dot product of a specified Vector3 and the Normal vector of this Plane. |
void DotNormal(ref VRageMath.Vector3, ref float) |
Returns the dot product of a specified Vector3 and the Normal vector of this Plane. |
VRageMath.PlaneIntersectionType Intersects(VRageMath.BoundingBox) |
Checks whether the current Plane intersects a specified BoundingBox. |
void Intersects(ref VRageMath.BoundingBox, ref VRageMath.PlaneIntersectionType) |
Checks whether the current Plane intersects a BoundingBox. |
VRageMath.PlaneIntersectionType Intersects(VRageMath.BoundingFrustum) |
Checks whether the current Plane intersects a specified BoundingFrustum. |
VRageMath.PlaneIntersectionType Intersects(VRageMath.BoundingSphere) |
Checks whether the current Plane intersects a specified BoundingSphere. |
void Intersects(ref VRageMath.BoundingSphere, ref VRageMath.PlaneIntersectionType) |
Checks whether the current Plane intersects a BoundingSphere. |
VRageMath.Vector3 RandomPoint() |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!