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VRageMath.PlaneD
Malware edited this page Dec 21, 2018
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51 revisions
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Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a PlaneD.
| Member | Description |
|---|---|
Normal |
The normal vector of the PlaneD. |
D |
The distance of the PlaneD along its normal from the origin. Note: Be careful! The distance is signed and is the opposite of what people usually expect. If you look closely at the plane equation: (n dot P) + D = 0, you'll realize that D = - (n dot P) (that is, negative instead of positive) |
| Member | Description |
|---|---|
Equals(PlaneD) |
Determines whether the specified PlaneD is equal to the PlaneD. |
Equals(Object) |
Determines whether the specified Object is equal to the PlaneD. |
GetHashCode() |
Gets the hash code for this object. |
ToString() |
Returns a String that represents the current PlaneD. |
Normalize() |
Changes the coefficients of the Normal vector of this PlaneD to make it of unit length. |
Normalize(PlaneD) |
Changes the coefficients of the Normal vector of a PlaneD to make it of unit length. |
Normalize(ref PlaneD, ref PlaneD) |
Changes the coefficients of the Normal vector of a PlaneD to make it of unit length. |
Transform(PlaneD, MatrixD) |
Transforms a normalized PlaneD by a Matrix. |
Transform(ref PlaneD, ref MatrixD, ref PlaneD) |
Transforms a normalized PlaneD by a Matrix. |
Dot(Vector4) |
Calculates the dot product of a specified Vector4 and this PlaneD. |
Dot(ref Vector4, ref double) |
Calculates the dot product of a specified Vector4 and this PlaneD. |
DotCoordinate(Vector3D) |
Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD plus the distance (D) value of the PlaneD. |
DotCoordinate(ref Vector3D, ref double) |
Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD plus the distance (D) value of the PlaneD. |
DotNormal(Vector3D) |
Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD. |
DotNormal(ref Vector3D, ref double) |
Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD. |
Intersects(BoundingBoxD) |
Checks whether the current PlaneD intersects a specified BoundingBox. |
Intersects(ref BoundingBoxD, ref PlaneIntersectionType) |
Checks whether the current PlaneD intersects a BoundingBox. |
Intersects(BoundingFrustumD) |
Checks whether the current PlaneD intersects a specified BoundingFrustum. |
Intersects(BoundingSphereD) |
Checks whether the current PlaneD intersects a specified BoundingSphere. |
Intersects(ref BoundingSphere, ref PlaneIntersectionType) |
Checks whether the current PlaneD intersects a BoundingSphere. |
RandomPoint() |
|
DistanceToPoint(Vector3D) |
|
DistanceToPoint(ref Vector3D) |
|
ProjectPoint(ref Vector3D) |
|
Intersection(ref Vector3D, ref Vector3D) |
Gets intersection point in Plane. |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!