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VRageMath.PlaneD
Malware edited this page Dec 21, 2018
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← Index
Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a PlaneD.
| [`Vector3D Normal`](VRageMath.Normal) | The normal vector of the PlaneD. |
| [`double D`](VRageMath.D) | The distance of the PlaneD along its normal from the origin. Note: Be careful! The distance is signed and is the opposite of what people usually expect. If you look closely at the plane equation: (n dot P) + D = 0, you'll realize that D = - (n dot P) (that is, negative instead of positive) |
| [`bool Equals(PlaneD other)`](VRageMath.Equals) | Determines whether the specified PlaneD is equal to the PlaneD. |
| [`bool Equals(Object obj)`](VRageMath.Equals) | Determines whether the specified Object is equal to the PlaneD. |
| [`int GetHashCode()`](VRageMath.GetHashCode) | Gets the hash code for this object. |
| [`string ToString()`](VRageMath.ToString) | Returns a String that represents the current PlaneD. |
| [`void Normalize()`](VRageMath.Normalize) | Changes the coefficients of the Normal vector of this PlaneD to make it of unit length. |
| static [`PlaneD Normalize(PlaneD value)`](VRageMath.Normalize) | Changes the coefficients of the Normal vector of a PlaneD to make it of unit length. |
| static [`void Normalize(ref PlaneD value, ref PlaneD result)`](VRageMath.Normalize) | Changes the coefficients of the Normal vector of a PlaneD to make it of unit length. |
| static [`PlaneD Transform(PlaneD plane, MatrixD matrix)`](VRageMath.Transform) | Transforms a normalized PlaneD by a Matrix. |
| static [`void Transform(ref PlaneD plane, ref MatrixD matrix, ref PlaneD result)`](VRageMath.Transform) | Transforms a normalized PlaneD by a Matrix. |
| [`double Dot(Vector4 value)`](VRageMath.Dot) | Calculates the dot product of a specified Vector4 and this PlaneD. |
| [`void Dot(ref Vector4 value, ref double result)`](VRageMath.Dot) | Calculates the dot product of a specified Vector4 and this PlaneD. |
| [`double DotCoordinate(Vector3D value)`](VRageMath.DotCoordinate) | Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD plus the distance (D) value of the PlaneD. |
| [`void DotCoordinate(ref Vector3D value, ref double result)`](VRageMath.DotCoordinate) | Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD plus the distance (D) value of the PlaneD. |
| [`double DotNormal(Vector3D value)`](VRageMath.DotNormal) | Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD. |
| [`void DotNormal(ref Vector3D value, ref double result)`](VRageMath.DotNormal) | Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD. |
| [`PlaneIntersectionType Intersects(BoundingBoxD box)`](VRageMath.Intersects) | Checks whether the current PlaneD intersects a specified BoundingBox. |
| [`void Intersects(ref BoundingBoxD box, ref PlaneIntersectionType result)`](VRageMath.Intersects) | Checks whether the current PlaneD intersects a BoundingBox. |
| [`PlaneIntersectionType Intersects(BoundingFrustumD frustum)`](VRageMath.Intersects) | Checks whether the current PlaneD intersects a specified BoundingFrustum. |
| [`PlaneIntersectionType Intersects(BoundingSphereD sphere)`](VRageMath.Intersects) | Checks whether the current PlaneD intersects a specified BoundingSphere. |
| [`void Intersects(ref BoundingSphere sphere, ref PlaneIntersectionType result)`](VRageMath.Intersects) | Checks whether the current PlaneD intersects a BoundingSphere. |
| [`Vector3D RandomPoint()`](VRageMath.RandomPoint) | |
| [`double DistanceToPoint(Vector3D point)`](VRageMath.DistanceToPoint) | |
| [`double DistanceToPoint(ref Vector3D point)`](VRageMath.DistanceToPoint) | |
| [`Vector3D ProjectPoint(ref Vector3D point)`](VRageMath.ProjectPoint) | |
| [`Vector3D Intersection(ref Vector3D from, ref Vector3D direction)`](VRageMath.Intersection) | Gets intersection point in Plane. |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!