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VRageMath.PlaneD
Morten Aune Lyrstad edited this page Apr 16, 2022
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← Index ← Namespace Index
public struct PlaneD: IEquatable<PlaneD>Defines a PlaneD.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
| Member | Description |
|---|---|
| [double D](VRageMath.PlaneD.D) | The distance of the PlaneD along its normal from the origin. Note: Be careful! The distance is signed and is the opposite of what people usually expect. If you look closely at the plane equation: (n dot P) + D = 0, you'll realize that D = - (n dot P) (that is, negative instead of positive) |
| [Vector3D Normal](VRageMath.PlaneD.Normal) | The normal vector of the PlaneD. |
| Member | Description |
|---|---|
| [PlaneD(double, double, double, double)](VRageMath.PlaneD..ctor) | |
| [PlaneD(Vector3D, double)](VRageMath.PlaneD..ctor) | |
| [PlaneD(Vector3D, Vector3D)](VRageMath.PlaneD..ctor) | |
| [PlaneD(Vector3D, Vector3)](VRageMath.PlaneD..ctor) | |
| [PlaneD(Vector4)](VRageMath.PlaneD..ctor) | |
| [PlaneD(Vector3D, Vector3D, Vector3D)](VRageMath.PlaneD..ctor) |
| Member | Description |
|---|---|
| [static PlaneD Normalize(PlaneD)](VRageMath.PlaneD.Normalize) | Changes the coefficients of the Normal vector of a PlaneD to make it of unit length. |
| [static void Normalize(ref PlaneD, out PlaneD)](VRageMath.PlaneD.Normalize) | Changes the coefficients of the Normal vector of a PlaneD to make it of unit length. |
| [static PlaneD Transform(PlaneD, MatrixD)](VRageMath.PlaneD.Transform) | Transforms a normalized plane by a Matrix. |
| [static void Transform(ref PlaneD, ref MatrixD, out PlaneD)](VRageMath.PlaneD.Transform) | Transforms a normalized plane by a Matrix. |
| [double DistanceToPoint(Vector3D)](VRageMath.PlaneD.DistanceToPoint) | |
| [double DistanceToPoint(ref Vector3D)](VRageMath.PlaneD.DistanceToPoint) | |
| [double Dot(Vector4)](VRageMath.PlaneD.Dot) | Calculates the dot product of a specified Vector4 and this PlaneD. |
| [void Dot(ref Vector4, out double)](VRageMath.PlaneD.Dot) | Calculates the dot product of a specified Vector4 and this PlaneD. |
| [double DotCoordinate(Vector3D)](VRageMath.PlaneD.DotCoordinate) | Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD plus the distance (D) value of the PlaneD. |
| [void DotCoordinate(ref Vector3D, out double)](VRageMath.PlaneD.DotCoordinate) | Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD plus the distance (D) value of the PlaneD. |
| [double DotNormal(Vector3D)](VRageMath.PlaneD.DotNormal) | Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD. |
| [void DotNormal(ref Vector3D, out double)](VRageMath.PlaneD.DotNormal) | Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD. |
| [bool Equals(PlaneD)](VRageMath.PlaneD.Equals) | Determines whether the specified PlaneD is equal to the PlaneD. |
| [bool Equals(object)](VRageMath.PlaneD.Equals) | Determines whether the specified Object is equal to the PlaneD. |
| [int GetHashCode()](VRageMath.PlaneD.GetHashCode) | Gets the hash code for this object. |
| [Vector3D Intersection(ref Vector3D, ref Vector3D)](VRageMath.PlaneD.Intersection) | Gets intersection point in Plane. |
| [PlaneIntersectionType Intersects(BoundingBoxD)](VRageMath.PlaneD.Intersects) | Checks whether the current PlaneD intersects a specified BoundingBox. |
| [void Intersects(ref BoundingBoxD, out PlaneIntersectionType)](VRageMath.PlaneD.Intersects) | Checks whether the current PlaneD intersects a BoundingBox. |
| [PlaneIntersectionType Intersects(BoundingFrustumD)](VRageMath.PlaneD.Intersects) | Checks whether the current PlaneD intersects a specified BoundingFrustum. |
| [PlaneIntersectionType Intersects(BoundingSphereD)](VRageMath.PlaneD.Intersects) | Checks whether the current PlaneD intersects a specified BoundingSphere. |
| [void Intersects(ref BoundingSphere, out PlaneIntersectionType)](VRageMath.PlaneD.Intersects) | Checks whether the current PlaneD intersects a BoundingSphere. |
| [void Normalize()](VRageMath.PlaneD.Normalize) | Changes the coefficients of the Normal vector of this PlaneD to make it of unit length. |
| [Vector3D ProjectPoint(ref Vector3D)](VRageMath.PlaneD.ProjectPoint) | |
| [Vector3D RandomPoint()](VRageMath.PlaneD.RandomPoint) | |
| [string ToString()](VRageMath.PlaneD.ToString) | Returns a String that represents the current PlaneD. |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!