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VRageMath.Quaternion
Malware edited this page Dec 21, 2018
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Namespace: VRageMath
Assembly: VRage.Math.dll
Defines a four-dimensional vector (x,y,z,w), which is used to efficiently rotate an object about the (x, y, z) vector by the angle theta, where w = cos(theta/2).
| Member | Description |
|---|---|
X |
Specifies the x-value of the vector component of the quaternion. |
Y |
Specifies the y-value of the vector component of the quaternion. |
Z |
Specifies the z-value of the vector component of the quaternion. |
W |
Specifies the rotation component of the quaternion. |
Identity |
|
Zero |
| Member | Description |
|---|---|
Forward |
|
Right |
|
Up |
| Member | Description |
|---|---|
ToString() |
Retireves a string representation of the current object. |
ToString(string) |
|
ToStringAxisAngle(string) |
|
Equals(Quaternion) |
Determines whether the specified Object is equal to the Quaternion. |
Equals(Quaternion, float) |
|
Equals(Object) |
Returns a value that indicates whether the current instance is equal to a specified object. |
GetHashCode() |
Get the hash code of this object. |
LengthSquared() |
Calculates the length squared of a Quaternion. |
Length() |
Calculates the length of a Quaternion. |
Normalize() |
Divides each component of the quaternion by the length of the quaternion. |
GetAxisAngle(ref Vector3, ref float) |
|
Normalize(Quaternion) |
Divides each component of the quaternion by the length of the quaternion. |
Normalize(ref Quaternion, ref Quaternion) |
Divides each component of the quaternion by the length of the quaternion. |
Conjugate() |
Transforms this Quaternion into its conjugate. |
Conjugate(Quaternion) |
Returns the conjugate of a specified Quaternion. |
Conjugate(ref Quaternion, ref Quaternion) |
Returns the conjugate of a specified Quaternion. |
Inverse(Quaternion) |
Returns the inverse of a Quaternion. |
Inverse(ref Quaternion, ref Quaternion) |
Returns the inverse of a Quaternion. |
CreateFromAxisAngle(Vector3, float) |
Creates a Quaternion from a vector and an angle to rotate about the vector. |
CreateFromAxisAngle(ref Vector3, float, ref Quaternion) |
Creates a Quaternion from a vector and an angle to rotate about the vector. |
CreateFromYawPitchRoll(float, float, float) |
Creates a new Quaternion from specified yaw, pitch, and roll angles. |
CreateFromYawPitchRoll(float, float, float, ref Quaternion) |
Creates a new Quaternion from specified yaw, pitch, and roll angles. |
CreateFromForwardUp(Vector3, Vector3) |
Works for normalized vectors only |
CreateFromRotationMatrix(MatrixD) |
|
CreateFromRotationMatrix(Matrix) |
Creates a Quaternion from a rotation Matrix. |
CreateFromRotationMatrix(ref MatrixD, ref Quaternion) |
|
CreateFromTwoVectors(ref Vector3, ref Vector3, ref Quaternion) |
|
CreateFromTwoVectors(Vector3, Vector3) |
|
CreateFromRotationMatrix(ref Matrix, ref Quaternion) |
Creates a Quaternion from a rotation Matrix. |
CreateFromRotationMatrix(ref Matrix3x3, ref Quaternion) |
Creates a Quaternion from a rotation Matrix. |
Dot(Quaternion, Quaternion) |
Calculates the dot product of two Quaternions. |
Dot(ref Quaternion, ref Quaternion, ref float) |
Calculates the dot product of two Quaternions. |
Slerp(Quaternion, Quaternion, float) |
Interpolates between two quaternions, using spherical linear interpolation. |
Slerp(ref Quaternion, ref Quaternion, float, ref Quaternion) |
Interpolates between two quaternions, using spherical linear interpolation. |
Lerp(Quaternion, Quaternion, float) |
Linearly interpolates between two quaternions. |
Lerp(ref Quaternion, ref Quaternion, float, ref Quaternion) |
Linearly interpolates between two quaternions. |
Concatenate(Quaternion, Quaternion) |
Concatenates two Quaternions; the result represents the value1 rotation followed by the value2 rotation. |
Concatenate(ref Quaternion, ref Quaternion, ref Quaternion) |
Concatenates two Quaternions; the result represents the value1 rotation followed by the value2 rotation. |
Negate(Quaternion) |
Flips the sign of each component of the quaternion. |
Negate(ref Quaternion, ref Quaternion) |
Flips the sign of each component of the quaternion. |
Add(Quaternion, Quaternion) |
Adds two Quaternions. |
Add(ref Quaternion, ref Quaternion, ref Quaternion) |
Adds two Quaternions. |
Subtract(Quaternion, Quaternion) |
Subtracts a quaternion from another quaternion. |
Subtract(ref Quaternion, ref Quaternion, ref Quaternion) |
Subtracts a quaternion from another quaternion. |
Multiply(Quaternion, Quaternion) |
Multiplies two quaternions. |
Multiply(ref Quaternion, ref Quaternion, ref Quaternion) |
Multiplies two quaternions. |
Multiply(Quaternion, float) |
Multiplies a quaternion by a scalar value. |
Multiply(ref Quaternion, float, ref Quaternion) |
Multiplies a quaternion by a scalar value. |
Divide(Quaternion, Quaternion) |
Divides a Quaternion by another Quaternion. |
Divide(ref Quaternion, ref Quaternion, ref Quaternion) |
Divides a Quaternion by another Quaternion. |
FromVector4(Vector4) |
|
ToVector4() |
|
IsZero(Quaternion) |
|
IsZero(Quaternion, float) |
|
GetForward(ref Quaternion, ref Vector3) |
Gets forward vector (0,0,-1) transformed by quaternion. |
GetRight(ref Quaternion, ref Vector3) |
Gets right vector (1,0,0) transformed by quaternion. |
GetUp(ref Quaternion, ref Vector3) |
Gets up vector (0,1,0) transformed by quaternion. |
GetComponent(int) |
|
SetComponent(int, float) |
|
FindLargestIndex() |
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