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VRageMath.RayD.Intersects
csharp[Nullable<T>](System.Nullable`1) Intersects([BoundingBoxD](VRageMath.BoundingBoxD) box)##### Summary
Checks whether the Ray intersects a specified BoundingBox.
csharpvoid Intersects(ref [BoundingBoxD](VRageMath.BoundingBoxD) box, ref [Nullable<T>](System.Nullable`1) result)``````csharp[Nullable<T>](System.Nullable`1) Intersects([BoundingFrustumD](VRageMath.BoundingFrustumD) frustum)##### Summary
Checks whether the Ray intersects a specified BoundingFrustum.
csharp[Nullable<T>](System.Nullable`1) Intersects([PlaneD](VRageMath.PlaneD) plane)##### Summary
Determines whether this Ray intersects a specified Plane.
csharpvoid Intersects(ref [PlaneD](VRageMath.PlaneD) plane, ref [Nullable<T>](System.Nullable`1) result)``````csharp[Nullable<T>](System.Nullable`1) Intersects([BoundingSphereD](VRageMath.BoundingSphereD) sphere)##### Summary
Checks whether the Ray intersects a specified BoundingSphere.
csharpvoid Intersects(ref [BoundingSphere](VRageMath.BoundingSphere) sphere, ref [Nullable<T>](System.Nullable`1) result)
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