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VRageMath.RayD.Intersects
Malware edited this page Dec 25, 2018
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public public sealed struct Nullable<T> Intersects(public sealed struct BoundingBoxD box)Checks whether the Ray intersects a specified BoundingBox.
public void Intersects(ref public sealed struct BoundingBoxD box, ref public sealed struct Nullable<T> result)public public sealed struct Nullable<T> Intersects(public class BoundingFrustumD frustum)Checks whether the Ray intersects a specified BoundingFrustum.
public public sealed struct Nullable<T> Intersects(public sealed struct PlaneD plane)Determines whether this Ray intersects a specified Plane.
public void Intersects(ref public sealed struct PlaneD plane, ref public sealed struct Nullable<T> result)public public sealed struct Nullable<T> Intersects(public sealed struct BoundingSphereD sphere)Checks whether the Ray intersects a specified BoundingSphere.
public void Intersects(ref public sealed struct BoundingSphere sphere, ref public sealed struct Nullable<T> result)Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!