This repository was archived by the owner on Dec 13, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 123
VRageMath.RayD.Intersects
Malware edited this page Dec 25, 2018
·
19 revisions
private public private public sealed struct.Nullable<T> Intersects(private public sealed struct.BoundingBoxD box)Checks whether the Ray intersects a specified BoundingBox.
private public void Intersects(ref private public sealed struct.BoundingBoxD box, ref private public sealed struct.Nullable<T> result)private public private public sealed struct.Nullable<T> Intersects(private public class.BoundingFrustumD frustum)Checks whether the Ray intersects a specified BoundingFrustum.
private public private public sealed struct.Nullable<T> Intersects(private public sealed struct.PlaneD plane)Determines whether this Ray intersects a specified Plane.
private public void Intersects(ref private public sealed struct.PlaneD plane, ref private public sealed struct.Nullable<T> result)private public private public sealed struct.Nullable<T> Intersects(private public sealed struct.BoundingSphereD sphere)Checks whether the Ray intersects a specified BoundingSphere.
private public void Intersects(ref private public sealed struct.BoundingSphere sphere, ref private public sealed struct.Nullable<T> result)Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!