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VRageMath.RayD
Malware edited this page Dec 24, 2018
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49 revisions
← Index
Namespace: VRageMath
Assembly: VRage.Math.dll
| Member | Description |
|---|---|
| Position | Specifies the starting point of the Ray. |
| Direction | Unit vector specifying the direction the Ray is pointing. |
| Member | Description |
|---|---|
| Equals(RayD) | Determines whether the specified Ray is equal to the current Ray. |
| Equals(object) | Determines whether two instances of Ray are equal. |
| GetHashCode() | Gets the hash code for this instance. |
| ToString() | Returns a String that represents the current Ray. |
| Intersects(BoundingBoxD) | Checks whether the Ray intersects a specified BoundingBox. |
| Intersects(ref BoundingBoxD, ref Nullable) | |
| Intersects(BoundingFrustumD) | Checks whether the Ray intersects a specified BoundingFrustum. |
| Intersects(PlaneD) | Determines whether this Ray intersects a specified Plane. |
| Intersects(ref PlaneD, ref Nullable) | |
| Intersects(BoundingSphereD) | Checks whether the Ray intersects a specified BoundingSphere. |
| Intersects(ref BoundingSphere, ref Nullable) |
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