Skip to content
This repository was archived by the owner on Dec 13, 2025. It is now read-only.

VRageMath.RayD

Malware edited this page Dec 25, 2018 · 49 revisions

Index

RayD Struct

private public sealed RayD
```csharp

**Namespace:** [VRageMath](VRageMath)  
**Assembly:** VRage.Math.dll

### Example

### Remarks

###### Fields

|Member|Description|
|---|---|
|[Position](VRageMath.RayD.Position)|Specifies the starting point of the Ray.|
|[Direction](VRageMath.RayD.Direction)|Unit vector specifying the direction the Ray is pointing.|

###### Methods

|Member|Description|
|---|---|
|[Equals(RayD)](VRageMath.RayD.Equals)|Determines whether the specified Ray is equal to the current Ray.|
|[Equals(object)](VRageMath.RayD.Equals)|Determines whether two instances of Ray are equal.|
|[GetHashCode()](VRageMath.RayD.GetHashCode)|Gets the hash code for this instance.|
|[ToString()](VRageMath.RayD.ToString)|Returns a String that represents the current Ray.|
|[Intersects(BoundingBoxD)](VRageMath.RayD.Intersects)|Checks whether the Ray intersects a specified BoundingBox.|
|[Intersects(ref BoundingBoxD, ref Nullable)](VRageMath.RayD.Intersects)||
|[Intersects(BoundingFrustumD)](VRageMath.RayD.Intersects)|Checks whether the Ray intersects a specified BoundingFrustum.|
|[Intersects(PlaneD)](VRageMath.RayD.Intersects)|Determines whether this Ray intersects a specified Plane.|
|[Intersects(ref PlaneD, ref Nullable)](VRageMath.RayD.Intersects)||
|[Intersects(BoundingSphereD)](VRageMath.RayD.Intersects)|Checks whether the Ray intersects a specified BoundingSphere.|
|[Intersects(ref BoundingSphere, ref Nullable)](VRageMath.RayD.Intersects)||

Clone this wiki locally