This repository was archived by the owner on Dec 13, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 123
VRageMath.Vector3.Barycentric
Malware edited this page Dec 25, 2018
·
19 revisions
public public sealed struct Vector3 Barycentric(public sealed struct Vector3 value1, public sealed struct Vector3 value2, public sealed struct Vector3 value3, float amount1, float amount2)Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.
public void Barycentric(ref public sealed struct Vector3 value1, ref public sealed struct Vector3 value2, ref public sealed struct Vector3 value3, float amount1, float amount2, ref public sealed struct Vector3 result)Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 3D triangle.
public void Barycentric(public sealed struct Vector3 p, public sealed struct Vector3 a, public sealed struct Vector3 b, public sealed struct Vector3 c, ref float u, ref float v, ref float w)Compute barycentric coordinates (u, v, w) for point p with respect to triangle (a, b, c) From : Real-Time Collision Detection, Christer Ericson, CRC Press 3.4 Barycentric Coordinates
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!