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VRageMath.Vector3D.Barycentric
csharp[Vector3D](VRageMath.Vector3D) Barycentric([Vector3D](VRageMath.Vector3D) value1, [Vector3D](VRageMath.Vector3D) value2, [Vector3D](VRageMath.Vector3D) value3, [double](System.Double) amount1, [double](System.Double) amount2)##### Summary
Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.
csharpvoid Barycentric(ref [Vector3D](VRageMath.Vector3D) value1, ref [Vector3D](VRageMath.Vector3D) value2, ref [Vector3D](VRageMath.Vector3D) value3, [double](System.Double) amount1, [double](System.Double) amount2, ref [Vector3D](VRageMath.Vector3D) result)##### Summary
Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 3D triangle.
csharpvoid Barycentric([Vector3D](VRageMath.Vector3D) p, [Vector3D](VRageMath.Vector3D) a, [Vector3D](VRageMath.Vector3D) b, [Vector3D](VRageMath.Vector3D) c, ref [double](System.Double) u, ref [double](System.Double) v, ref [double](System.Double) w)##### Summary
Compute barycentric coordinates (u, v, w) for point p with respect to triangle (a, b, c) From : Real-Time Collision Detection, Christer Ericson, CRC Press 3.4 Barycentric Coordinates
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