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VRageMath.Vector3D.Transform

Malware edited this page Dec 25, 2018 · 24 revisions

IndexVector3D

Summary

private public private public sealed struct.Vector3D Transform(private public sealed struct.Vector3D value, private public sealed struct.Quaternion rotation)

Transforms a Vector3 by a specified Quaternion rotation.

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Summary

private public void Transform(ref private public sealed struct.Vector3D value, ref private public sealed struct.Quaternion rotation, ref private public sealed struct.Vector3D result)

Transforms a Vector3 by a specified Quaternion rotation.

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Example

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Summary

private public void Transform(private public sealed class.Vector3D[] sourceArray, ref private public sealed struct.MatrixD matrix, private public sealed class.Vector3D[] destinationArray)

Transforms a source array of Vector3s by a specified Matrix and writes the results to an existing destination array.

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private public void Transform(private public sealed class.Vector3D[] sourceArray, ref private public sealed struct.MatrixD matrix, *private public sealed struct.Vector3D destinationArray)

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private public void Transform(private public sealed class.Vector3D[] sourceArray, int sourceIndex, ref private public sealed struct.Matrix matrix, private public sealed class.Vector3D[] destinationArray, int destinationIndex, int length)

Applies a specified transform Matrix to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.

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private public void Transform(private public sealed class.Vector3D[] sourceArray, ref private public sealed struct.Quaternion rotation, private public sealed class.Vector3D[] destinationArray)

Transforms a source array of Vector3s by a specified Quaternion rotation and writes the results to an existing destination array.

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Example

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Summary

private public void Transform(private public sealed class.Vector3D[] sourceArray, int sourceIndex, ref private public sealed struct.Quaternion rotation, private public sealed class.Vector3D[] destinationArray, int destinationIndex, int length)

Applies a specified Quaternion rotation to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.

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Example

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private public private public sealed struct.Vector3D Transform(private public sealed struct.Vector3D position, private public sealed struct.MatrixD matrix)

Transforms a 3D vector by the given matrix.

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private public private public sealed struct.Vector3D Transform(private public sealed struct.Vector3 position, private public sealed struct.MatrixD matrix)

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private public private public sealed struct.Vector3D Transform(private public sealed struct.Vector3D position, private public sealed struct.Matrix matrix)

Transforms a 3D vector by the given matrix.

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Example

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Summary

private public private public sealed struct.Vector3D Transform(private public sealed struct.Vector3D position, ref private public sealed struct.MatrixD matrix)

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private public void Transform(ref private public sealed struct.Vector3D position, ref private public sealed struct.MatrixD matrix, ref private public sealed struct.Vector3D result)

Transforms a Vector3 by the given Matrix.

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Example

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Summary

private public void Transform(ref private public sealed struct.Vector3 position, ref private public sealed struct.MatrixD matrix, ref private public sealed struct.Vector3D result)

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private public void Transform(ref private public sealed struct.Vector3D position, ref private public sealed struct.MatrixI matrix, ref private public sealed struct.Vector3D result)

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Example

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