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VRageMath.Vector3D.Transform

Malware edited this page Dec 24, 2018 · 24 revisions

IndexVector3D

Vector3D Transform(Vector3D value, Quaternion rotation)

Summary

Transforms a Vector3 by a specified Quaternion rotation.

void Transform(ref Vector3D value, ref Quaternion rotation, ref Vector3D result)

Summary

Transforms a Vector3 by a specified Quaternion rotation.

void Transform(Vector3D[] sourceArray, ref MatrixD matrix, Vector3D[] destinationArray)

Summary

Transforms a source array of Vector3s by a specified Matrix and writes the results to an existing destination array.

void Transform(Vector3D[] sourceArray, ref MatrixD matrix, *Vector3D destinationArray)

void Transform(Vector3D[] sourceArray, int sourceIndex, ref Matrix matrix, Vector3D[] destinationArray, int destinationIndex, int length)

Summary

Applies a specified transform Matrix to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.

void Transform(Vector3D[] sourceArray, ref Quaternion rotation, Vector3D[] destinationArray)

Summary

Transforms a source array of Vector3s by a specified Quaternion rotation and writes the results to an existing destination array.

void Transform(Vector3D[] sourceArray, int sourceIndex, ref Quaternion rotation, Vector3D[] destinationArray, int destinationIndex, int length)

Summary

Applies a specified Quaternion rotation to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.

Vector3D Transform(Vector3D position, MatrixD matrix)

Summary

Transforms a 3D vector by the given matrix.

Vector3D Transform(Vector3 position, MatrixD matrix)

Vector3D Transform(Vector3D position, Matrix matrix)

Summary

Transforms a 3D vector by the given matrix.

Vector3D Transform(Vector3D position, ref MatrixD matrix)

void Transform(ref Vector3D position, ref MatrixD matrix, ref Vector3D result)

Summary

Transforms a Vector3 by the given Matrix.

void Transform(ref Vector3 position, ref MatrixD matrix, ref Vector3D result)

void Transform(ref Vector3D position, ref MatrixI matrix, ref Vector3D result)

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