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VRageMath.Vector3D.TransformNormal
Malware edited this page Dec 25, 2018
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public void TransformNormal(ref public sealed struct Vector3D normal, ref public sealed struct MatrixI matrix, ref public sealed struct Vector3D result)public public sealed struct Vector3D TransformNormal(public sealed struct Vector3D normal, public sealed struct MyBlockOrientation orientation)public void TransformNormal(ref public sealed struct Vector3D normal, public sealed struct MyBlockOrientation orientation, ref public sealed struct Vector3D result)public public sealed struct Vector3D TransformNormal(public sealed struct Vector3D normal, ref public sealed struct MatrixD matrix)public void TransformNormal(public sealed class Vector3D[] sourceArray, ref public sealed struct Matrix matrix, public sealed class Vector3D[] destinationArray)Transforms an array of 3D vector normals by a specified Matrix.
public void TransformNormal(public sealed class Vector3D[] sourceArray, ref public sealed struct Matrix matrix, *public sealed struct Vector3D destinationArray)public void TransformNormal(public sealed class Vector3D[] sourceArray, int sourceIndex, ref public sealed struct Matrix matrix, public sealed class Vector3D[] destinationArray, int destinationIndex, int length)Transforms a specified range in an array of 3D vector normals by a specified Matrix and writes the results to a specified range in a destination array.
public public sealed struct Vector3D TransformNormal(public sealed struct Vector3D normal, public sealed struct Matrix matrix)Transforms a 3D vector normal by a matrix.
public public sealed struct Vector3D TransformNormal(public sealed struct Vector3 normal, public sealed struct MatrixD matrix)Transforms a 3D vector normal by a matrix.
public public sealed struct Vector3D TransformNormal(public sealed struct Vector3D normal, public sealed struct MatrixD matrix)Transforms a 3D vector normal by a matrix.
public void TransformNormal(ref public sealed struct Vector3D normal, ref public sealed struct MatrixD matrix, ref public sealed struct Vector3D result)Transforms a vector normal by a matrix.
public void TransformNormal(ref public sealed struct Vector3 normal, ref public sealed struct MatrixD matrix, ref public sealed struct Vector3D result)Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!