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VRageMath.Vector3D.TransformNormal
Malware edited this page Dec 25, 2018
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public void TransformNormal(ref Vector3D normal, ref MatrixI matrix, ref Vector3D result)public Vector3D TransformNormal(Vector3D normal, MyBlockOrientation orientation)public void TransformNormal(ref Vector3D normal, MyBlockOrientation orientation, ref Vector3D result)public Vector3D TransformNormal(Vector3D normal, ref MatrixD matrix)public void TransformNormal(Vector3D[] sourceArray, ref Matrix matrix, Vector3D[] destinationArray)Transforms an array of 3D vector normals by a specified Matrix.
public void TransformNormal(Vector3D[] sourceArray, ref Matrix matrix, *Vector3D destinationArray)public void TransformNormal(Vector3D[] sourceArray, int sourceIndex, ref Matrix matrix, Vector3D[] destinationArray, int destinationIndex, int length)Transforms a specified range in an array of 3D vector normals by a specified Matrix and writes the results to a specified range in a destination array.
public Vector3D TransformNormal(Vector3D normal, Matrix matrix)Transforms a 3D vector normal by a matrix.
public Vector3D TransformNormal(Vector3 normal, MatrixD matrix)Transforms a 3D vector normal by a matrix.
public Vector3D TransformNormal(Vector3D normal, MatrixD matrix)Transforms a 3D vector normal by a matrix.
public void TransformNormal(ref Vector3D normal, ref MatrixD matrix, ref Vector3D result)Transforms a vector normal by a matrix.
public void TransformNormal(ref Vector3 normal, ref MatrixD matrix, ref Vector3D result)Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!