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VRageMath.Vector3D.TransformNormal
void TransformNormal(ref Vector3D normal, ref MatrixI matrix, ref Vector3D result)
Vector3D TransformNormal(Vector3D normal, MyBlockOrientation orientation)
void TransformNormal(ref Vector3D normal, MyBlockOrientation orientation, ref Vector3D result)
Vector3D TransformNormal(Vector3D normal, ref MatrixD matrix)
void TransformNormal(Vector3D[] sourceArray, ref Matrix matrix, Vector3D[] destinationArray)
Transforms an array of 3D vector normals by a specified Matrix.
void TransformNormal(Vector3D[] sourceArray, ref Matrix matrix, *Vector3D destinationArray)
void TransformNormal(Vector3D[] sourceArray, int sourceIndex, ref Matrix matrix, Vector3D[] destinationArray, int destinationIndex, int length)
Transforms a specified range in an array of 3D vector normals by a specified Matrix and writes the results to a specified range in a destination array.
Vector3D TransformNormal(Vector3D normal, Matrix matrix)
Transforms a 3D vector normal by a matrix.
Vector3D TransformNormal(Vector3 normal, MatrixD matrix)
Transforms a 3D vector normal by a matrix.
Vector3D TransformNormal(Vector3D normal, MatrixD matrix)
Transforms a 3D vector normal by a matrix.
void TransformNormal(ref Vector3D normal, ref MatrixD matrix, ref Vector3D result)
Transforms a vector normal by a matrix.
void TransformNormal(ref Vector3 normal, ref MatrixD matrix, ref Vector3D result)
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