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VRageMath.Vector3UByte
Morten Aune Lyrstad edited this page Apr 16, 2022
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42 revisions
← Index ← Namespace Index
public struct Vector3UByteNamespace: VRageMath
Assembly: VRage.Math.dll
| Member | Description |
|---|---|
| \$1static EqualityComparer Comparer](VRageMath.Vector3UByte.Comparer) | |
| \$1static Vector3UByte Zero](VRageMath.Vector3UByte.Zero) | |
| \$1byte X](VRageMath.Vector3UByte.X) | |
| \$1byte Y](VRageMath.Vector3UByte.Y) | |
| \$1byte Z](VRageMath.Vector3UByte.Z) |
| Member | Description |
|---|---|
| \$1Vector3UByte(byte, byte, byte)](VRageMath.Vector3UByte..ctor) | |
| \$1Vector3UByte(Vector3I)](VRageMath.Vector3UByte..ctor) |
| Member | Description |
|---|---|
| \$1static Vector3 Denormalize(Vector3UByte, float)](VRageMath.Vector3UByte.Denormalize) | Unpacks Vector3 from Vector3UByte, scales vector from (0, 255) to (-range, range) |
| \$1static Vector3UByte Floor(Vector3)](VRageMath.Vector3UByte.Floor) | |
| \$1static bool IsMiddle(Vector3UByte)](VRageMath.Vector3UByte.IsMiddle) | Returns true when all components are 127 |
| \$1static Vector3UByte Normalize(Vector3, float)](VRageMath.Vector3UByte.Normalize) | Normalizes Vector3 into Vector4UByte, scales vector from (-range, range) to (0, 255). Unsafe for values "range >= any_vec_value / 257"; |
| \$1static Vector3UByte Round(Vector3)](VRageMath.Vector3UByte.Round) | |
| \$1bool Equals(object)](VRageMath.Vector3UByte.Equals) | |
| \$1int GetHashCode()](VRageMath.Vector3UByte.GetHashCode) | |
| \$1int LengthSquared()](VRageMath.Vector3UByte.LengthSquared) | |
| \$1string ToString()](VRageMath.Vector3UByte.ToString) |
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