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VRageMath.Vector3UByte
Malware edited this page Dec 21, 2018
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42 revisions
← Index
Namespace: VRageMath
Assembly: VRage.Math.dll
| [`byte X`](VRageMath.X) | |
| [`byte Y`](VRageMath.Y) | |
| [`byte Z`](VRageMath.Z) | |
| static [`EqualityComparer Comparer`](VRageMath.Comparer) | |
| static [`Vector3UByte Zero`](VRageMath.Zero) |
| [`string ToString()`](VRageMath.ToString) | |
| [`int GetHashCode()`](VRageMath.GetHashCode) | |
| [`bool Equals(Object obj)`](VRageMath.Equals) | |
| static [`Vector3UByte Round(Vector3 vec)`](VRageMath.Round) | |
| static [`Vector3UByte Floor(Vector3 vec)`](VRageMath.Floor) | |
| [`int LengthSquared()`](VRageMath.LengthSquared) | |
| static [`bool IsMiddle(Vector3UByte vec)`](VRageMath.IsMiddle) | Returns true when all components are 127 |
| static [`Vector3UByte Normalize(Vector3 vec, float range)`](VRageMath.Normalize) | Normalizes Vector3 into Vector4UByte, scales vector from (-range, range) to (0, 255). Unsafe for values "range >= any_vec_value / 257"; |
| static [`Vector3 Denormalize(Vector3UByte vec, float range)`](VRageMath.Denormalize) | Unpacks Vector3 from Vector3UByte, scales vector from (0, 255) to (-range, range) |
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