Skip to content
This repository was archived by the owner on Dec 13, 2025. It is now read-only.

VRageMath.Vector3UByte

Morten Aune Lyrstad edited this page Apr 16, 2022 · 42 revisions

IndexNamespace Index

Vector3UByte Struct

public struct Vector3UByte

Namespace: VRageMath
Assembly: VRage.Math.dll

Fields

Member Description
\static EqualityComparer Comparer
\static Vector3UByte Zero
\byte X
\byte Y
\byte Z

Constructors

Member Description
\Vector3UByte(byte, byte, byte)
\Vector3UByte(Vector3I)

Methods

Member Description
\static Vector3 Denormalize(Vector3UByte, float) Unpacks Vector3 from Vector3UByte, scales vector from (0, 255) to (-range, range)
\static Vector3UByte Floor(Vector3)
\static bool IsMiddle(Vector3UByte) Returns true when all components are 127
\static Vector3UByte Normalize(Vector3, float) Normalizes Vector3 into Vector4UByte, scales vector from (-range, range) to (0, 255). Unsafe for values "range >= any_vec_value / 257";
\static Vector3UByte Round(Vector3)
\bool Equals(object)
\int GetHashCode()
\int LengthSquared()
\string ToString()

Clone this wiki locally