-
Notifications
You must be signed in to change notification settings - Fork 123
VRageMath.Vector4D
← Index ← Namespace Index
public struct Vector4D: IEquatable<Vector4>Defines a vector with four components.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
Gets or sets the w-component of the vector.
Gets or sets the x-component of the vector.
Gets or sets the y-component of the vector.
Gets or sets the z-component of the vector.
Vector4D(double, double, double, double)
Vector4D(Vector2, double, double)
static Vector4D Add(Vector4D, Vector4D)
Adds two vectors.
static void Add(ref Vector4D, ref Vector4D, out Vector4D)
Adds two vectors.
static Vector4D Barycentric(Vector4D, Vector4D, Vector4D, double, double)
Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle.
static void Barycentric(ref Vector4D, ref Vector4D, ref Vector4D, double, double, out Vector4D)
Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in Barycentric (areal) coordinates relative to a 4D triangle.
static Vector4D CatmullRom(Vector4D, Vector4D, Vector4D, Vector4D, double)
Performs a Catmull-Rom interpolation using the specified positions.
static void CatmullRom(ref Vector4D, ref Vector4D, ref Vector4D, ref Vector4D, double, out Vector4D)
Performs a Catmull-Rom interpolation using the specified positions.
static Vector4D Clamp(Vector4D, Vector4D, Vector4D)
Restricts a value to be within a specified range.
static void Clamp(ref Vector4D, ref Vector4D, ref Vector4D, out Vector4D)
Restricts a value to be within a specified range.
static double Distance(Vector4, Vector4)
Calculates the distance between two vectors.
static void Distance(ref Vector4, ref Vector4, out double)
Calculates the distance between two vectors.
static double DistanceSquared(Vector4, Vector4)
Calculates the distance between two vectors squared.
static void DistanceSquared(ref Vector4, ref Vector4, out double)
Calculates the distance between two vectors squared.
static Vector4D Divide(Vector4D, Vector4D)
Divides the components of a vector by the components of another vector.
static void Divide(ref Vector4D, ref Vector4D, out Vector4D)
Divides the components of a vector by the components of another vector.
static Vector4D Divide(Vector4D, double)
Divides a vector by a scalar value.
static void Divide(ref Vector4D, double, out Vector4D)
Divides a vector by a scalar value.
static double Dot(Vector4, Vector4)
Calculates the dot product of two vectors.
static void Dot(ref Vector4, ref Vector4, out double)
Calculates the dot product of two vectors.
static Vector4D Hermite(Vector4D, Vector4D, Vector4D, Vector4D, double)
Performs a Hermite spline interpolation.
static void Hermite(ref Vector4D, ref Vector4D, ref Vector4D, ref Vector4D, double, out Vector4D)
Performs a Hermite spline interpolation.
static Vector4D Lerp(Vector4D, Vector4D, double)
Performs a linear interpolation between two vectors.
static void Lerp(ref Vector4D, ref Vector4D, double, out Vector4D)
Performs a linear interpolation between two vectors.
static Vector4 Max(Vector4, Vector4)
Returns a vector that contains the highest value from each matching pair of components.
static void Max(ref Vector4, ref Vector4, out Vector4)
Returns a vector that contains the highest value from each matching pair of components.
static Vector4 Min(Vector4, Vector4)
Returns a vector that contains the lowest value from each matching pair of components.
static void Min(ref Vector4, ref Vector4, out Vector4)
Returns a vector that contains the lowest value from each matching pair of components.
static Vector4D Multiply(Vector4D, Vector4D)
Multiplies the components of two vectors by each other.
static void Multiply(ref Vector4, ref Vector4, out Vector4)
Multiplies the components of two vectors by each other.
static Vector4D Multiply(Vector4D, double)
Multiplies a vector by a scalar.
static void Multiply(ref Vector4D, double, out Vector4D)
Multiplies a vector by a scalar value.
static Vector4D Negate(Vector4D)
Returns a vector pointing in the opposite direction.
static void Negate(ref Vector4D, out Vector4D)
Returns a vector pointing in the opposite direction.
static Vector4D Normalize(Vector4D)
Creates a unit vector from the specified vector.
static void Normalize(ref Vector4D, out Vector4D)
Returns a normalized version of the specified vector.
static Vector4D PackOrthoMatrix(Vector3D, Vector3, Vector3)
static Vector4D PackOrthoMatrix(ref MatrixD)
static Vector4D SmoothStep(Vector4D, Vector4D, double)
Interpolates between two values using a cubic equation.
static void SmoothStep(ref Vector4D, ref Vector4D, double, out Vector4D)
Interpolates between two values using a cubic equation.
static Vector4 Subtract(Vector4, Vector4)
Subtracts a vector from a vector.
static void Subtract(ref Vector4D, ref Vector4D, out Vector4D)
Subtracts a vector from a vector.
static Vector4D Transform(Vector2, MatrixD)
Transforms a Vector2 by the given Matrix.
static void Transform(ref Vector2, ref MatrixD, out Vector4D)
Transforms a Vector2 by the given Matrix.
static Vector4D Transform(Vector3D, MatrixD)
Transforms a Vector3 by the given Matrix.
static void Transform(ref Vector3D, ref MatrixD, out Vector4D)
Transforms a Vector3 by the given Matrix.
static Vector4D Transform(Vector4D, MatrixD)
Transforms a Vector4 by the specified Matrix.
static void Transform(ref Vector4D, ref MatrixD, out Vector4D)
Transforms a Vector4 by the given Matrix.
static Vector4D Transform(Vector2, Quaternion)
Transforms a Vector2 by a specified Quaternion into a Vector4.
static void Transform(ref Vector2, ref Quaternion, out Vector4D)
Transforms a Vector2 by a specified Quaternion into a Vector4.
static Vector4D Transform(Vector3D, Quaternion)
Transforms a Vector3 by a specified Quaternion into a Vector4.
static void Transform(ref Vector3D, ref Quaternion, out Vector4D)
Transforms a Vector3 by a specified Quaternion into a Vector4.
static Vector4D Transform(Vector4D, Quaternion)
Transforms a Vector4 by a specified Quaternion.
static void Transform(ref Vector4D, ref Quaternion, out Vector4D)
Transforms a Vector4 by a specified Quaternion.
static void Transform(Vector4D[], ref MatrixD, Vector4D[])
Transforms an array of Vector4s by a specified Matrix.
static void Transform(Vector4D[], int, ref MatrixD, Vector4D[], int, int)
Transforms a specified range in an array of Vector4s by a specified Matrix into a specified range in a destination array.
static void Transform(Vector4D[], ref Quaternion, Vector4D[])
Transforms an array of Vector4s by a specified Quaternion.
static void Transform(Vector4D[], int, ref Quaternion, Vector4D[], int, int)
Transforms a specified range in an array of Vector4s by a specified Quaternion into a specified range in a destination array.
static MatrixD UnpackOrthoMatrix(ref Vector4D)
Determines whether the specified Object is equal to the Vector4.
Returns a value that indicates whether the current instance is equal to a specified object.
Gets the hash code of this object.
Calculates the length of the vector.
Calculates the length of the vector squared.
Turns the current vector into a unit vector.
Retrieves a string representation of the current object.
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!