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VRageMath.Vector4D
Morten Aune Lyrstad edited this page Apr 16, 2022
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52 revisions
← Index ← Namespace Index
public struct Vector4D: IEquatable<Vector4>Defines a vector with four components.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
| Member | Description |
|---|---|
| \static Vector4D One | |
| \static Vector4D UnitW | |
| \static Vector4D UnitX | |
| \static Vector4D UnitY | |
| \static Vector4D UnitZ | |
| \static Vector4D Zero | |
| \double W | Gets or sets the w-component of the vector. |
| \double X | Gets or sets the x-component of the vector. |
| \double Y | Gets or sets the y-component of the vector. |
| \double Z | Gets or sets the z-component of the vector. |
| Member | Description |
|---|---|
| \Vector4D(double, double, double, double) | |
| \Vector4D(Vector2, double, double) | |
| \Vector4D(Vector3D, double) | |
| \Vector4D(double) |
| Member | Description |
|---|---|
| \static Vector4D Add(Vector4D, Vector4D) | Adds two vectors. |
| \static void Add(ref Vector4D, ref Vector4D, out Vector4D) | Adds two vectors. |
| \static Vector4D Barycentric(Vector4D, Vector4D, Vector4D, double, double) | Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle. |
| \static void Barycentric(ref Vector4D, ref Vector4D, ref Vector4D, double, double, out Vector4D) | Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in Barycentric (areal) coordinates relative to a 4D triangle. |
| \static Vector4D CatmullRom(Vector4D, Vector4D, Vector4D, Vector4D, double) | Performs a Catmull-Rom interpolation using the specified positions. |
| \static void CatmullRom(ref Vector4D, ref Vector4D, ref Vector4D, ref Vector4D, double, out Vector4D) | Performs a Catmull-Rom interpolation using the specified positions. |
| \static Vector4D Clamp(Vector4D, Vector4D, Vector4D) | Restricts a value to be within a specified range. |
| \static void Clamp(ref Vector4D, ref Vector4D, ref Vector4D, out Vector4D) | Restricts a value to be within a specified range. |
| \static double Distance(Vector4, Vector4) | Calculates the distance between two vectors. |
| \static void Distance(ref Vector4, ref Vector4, out double) | Calculates the distance between two vectors. |
| \static double DistanceSquared(Vector4, Vector4) | Calculates the distance between two vectors squared. |
| \static void DistanceSquared(ref Vector4, ref Vector4, out double) | Calculates the distance between two vectors squared. |
| \static Vector4D Divide(Vector4D, Vector4D) | Divides the components of a vector by the components of another vector. |
| \static void Divide(ref Vector4D, ref Vector4D, out Vector4D) | Divides the components of a vector by the components of another vector. |
| \static Vector4D Divide(Vector4D, double) | Divides a vector by a scalar value. |
| \static void Divide(ref Vector4D, double, out Vector4D) | Divides a vector by a scalar value. |
| \static double Dot(Vector4, Vector4) | Calculates the dot product of two vectors. |
| \static void Dot(ref Vector4, ref Vector4, out double) | Calculates the dot product of two vectors. |
| \static Vector4D Hermite(Vector4D, Vector4D, Vector4D, Vector4D, double) | Performs a Hermite spline interpolation. |
| \static void Hermite(ref Vector4D, ref Vector4D, ref Vector4D, ref Vector4D, double, out Vector4D) | Performs a Hermite spline interpolation. |
| \static Vector4D Lerp(Vector4D, Vector4D, double) | Performs a linear interpolation between two vectors. |
| \static void Lerp(ref Vector4D, ref Vector4D, double, out Vector4D) | Performs a linear interpolation between two vectors. |
| \static Vector4 Max(Vector4, Vector4) | Returns a vector that contains the highest value from each matching pair of components. |
| \static void Max(ref Vector4, ref Vector4, out Vector4) | Returns a vector that contains the highest value from each matching pair of components. |
| \static Vector4 Min(Vector4, Vector4) | Returns a vector that contains the lowest value from each matching pair of components. |
| \static void Min(ref Vector4, ref Vector4, out Vector4) | Returns a vector that contains the lowest value from each matching pair of components. |
| \static Vector4D Multiply(Vector4D, Vector4D) | Multiplies the components of two vectors by each other. |
| \static void Multiply(ref Vector4, ref Vector4, out Vector4) | Multiplies the components of two vectors by each other. |
| \static Vector4D Multiply(Vector4D, double) | Multiplies a vector by a scalar. |
| \static void Multiply(ref Vector4D, double, out Vector4D) | Multiplies a vector by a scalar value. |
| \static Vector4D Negate(Vector4D) | Returns a vector pointing in the opposite direction. |
| \static void Negate(ref Vector4D, out Vector4D) | Returns a vector pointing in the opposite direction. |
| \static Vector4D Normalize(Vector4D) | Creates a unit vector from the specified vector. |
| \static void Normalize(ref Vector4D, out Vector4D) | Returns a normalized version of the specified vector. |
| \static Vector4D PackOrthoMatrix(Vector3D, Vector3, Vector3) | |
| \static Vector4D PackOrthoMatrix(ref MatrixD) | |
| \static Vector4D SmoothStep(Vector4D, Vector4D, double) | Interpolates between two values using a cubic equation. |
| \static void SmoothStep(ref Vector4D, ref Vector4D, double, out Vector4D) | Interpolates between two values using a cubic equation. |
| \static Vector4 Subtract(Vector4, Vector4) | Subtracts a vector from a vector. |
| \static void Subtract(ref Vector4D, ref Vector4D, out Vector4D) | Subtracts a vector from a vector. |
| \static Vector4D Transform(Vector2, MatrixD) | Transforms a Vector2 by the given Matrix. |
| \static void Transform(ref Vector2, ref MatrixD, out Vector4D) | Transforms a Vector2 by the given Matrix. |
| \static Vector4D Transform(Vector3D, MatrixD) | Transforms a Vector3 by the given Matrix. |
| \static void Transform(ref Vector3D, ref MatrixD, out Vector4D) | Transforms a Vector3 by the given Matrix. |
| \static Vector4D Transform(Vector4D, MatrixD) | Transforms a Vector4 by the specified Matrix. |
| \static void Transform(ref Vector4D, ref MatrixD, out Vector4D) | Transforms a Vector4 by the given Matrix. |
| \static Vector4D Transform(Vector2, Quaternion) | Transforms a Vector2 by a specified Quaternion into a Vector4. |
| \static void Transform(ref Vector2, ref Quaternion, out Vector4D) | Transforms a Vector2 by a specified Quaternion into a Vector4. |
| \static Vector4D Transform(Vector3D, Quaternion) | Transforms a Vector3 by a specified Quaternion into a Vector4. |
| \static void Transform(ref Vector3D, ref Quaternion, out Vector4D) | Transforms a Vector3 by a specified Quaternion into a Vector4. |
| \static Vector4D Transform(Vector4D, Quaternion) | Transforms a Vector4 by a specified Quaternion. |
| \static void Transform(ref Vector4D, ref Quaternion, out Vector4D) | Transforms a Vector4 by a specified Quaternion. |
| \static void Transform(Vector4D\[], ref MatrixD, Vector4D\[]) | Transforms an array of Vector4s by a specified Matrix. |
| \static void Transform(Vector4D\[], int, ref MatrixD, Vector4D\[], int, int) | Transforms a specified range in an array of Vector4s by a specified Matrix into a specified range in a destination array. |
| \static void Transform(Vector4D\[], ref Quaternion, Vector4D\[]) | Transforms an array of Vector4s by a specified Quaternion. |
| \static void Transform(Vector4D\[], int, ref Quaternion, Vector4D\[], int, int) | Transforms a specified range in an array of Vector4s by a specified Quaternion into a specified range in a destination array. |
| \static MatrixD UnpackOrthoMatrix(ref Vector4D) | |
| \bool Equals(Vector4) | Determines whether the specified Object is equal to the Vector4. |
| \bool Equals(object) | Returns a value that indicates whether the current instance is equal to a specified object. |
| \int GetHashCode() | Gets the hash code of this object. |
| \double Length() | Calculates the length of the vector. |
| \double LengthSquared() | Calculates the length of the vector squared. |
| \void Normalize() | Turns the current vector into a unit vector. |
| \string ToString() | Retrieves a string representation of the current object. |
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