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BroAudio 3.2.1
Upgrading from v2.x.x to v3.x.x
SoundID has been completely rearchitected from an integer-based struct to a direct AudioEntity ScriptableObject reference. That means no more loading every audio asset into memory on startup whether you use it or not. Better runtime performance, better memory usage.
Breaking Change Notice: Every SoundID in your project will need to be migrated. But don't worry, a SoundID Upgrader will automatically launch on update and handle the migration for you.
Ver. 3.2.1
Fixes & Improvements
- Fix WebGL compile error.
- Sequence play mode no longer throws when no valid clip is available.
- Avoid redundant synchronous loads for Addressable AudioClips that are still loading.
- Guard against a missing
AddressableAssetSettingsasset when toggling a clip's Addressable state. - Fix a typo in the track-limit warning message.