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BroAudio 3.2.2

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@man572142 man572142 released this 13 Jul 18:07
· 31 commits to main since this release

Fixes

  • Fix mid-play SetPitch() leaving sample-accurate loop/scheduled-end times stale, causing loop-seam gaps or skipped audio.
  • Fix SetPitch(pitch, fadeTime) called before/during playback start snapping to the target pitch before fading from default.
  • Fix explicit SetPitch() being re-randomized by the entity's pitch randomization instead of used verbatim.
  • Fix AudioMixer.SetFloat() silently failing on the game's first Awake()/OnEnable() (long-standing Unity issue).
  • Fix a double-teardown "Invalid target player" error on players scheduled with SetScheduledEndTime().
  • Fix Library Manager entity list/SoundID dropdown not refreshing after duplicating an entity outside the asset output path.