You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Aug 8, 2023. It is now read-only.
gl-native currently disallows rotation at z<3. This prevents several use cases that it should support:
Showing interactive rotated low zoom maps, even with world edges, if so desired.
Showing a non-interactive 90° or 180° ("South Up") map at low zoom level.
Headless rendering of low zoom level rotated static maps.
This is also currently causing headless test failures on fill-translate-anchor tests, which apply 90° rotation at z0.
I think we should remove the current rotation limits in Transform and replace them with something that applies constraints at a higher level, is off in headless contexts, can be opt-out in interactive contexts, and shares behavior with gl-js.