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Releases: mattbaconz/plugdev

PlugDev 1.4.1

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@mattbaconz mattbaconz released this 10 Sep 05:56

PlugDev 1.4.1 improves Prism startup reliability, the PlugDev-2 virtual cursor, and Codex skill installation.

[added]

  • Project skills include Codex display metadata and implicit invocation. Install the global skill with npx skills add mattbaconz/plugdev --skill plugdev -g -y, then ask an agent to “use PlugDev”.

[changed]

  • PlugDev-2 Cursor uses an image-generated compact dark arrowhead, cream outline, and subtle warm glow inspired by the supplied reference. It is a recreation, not an extracted or pixel-identical Codex asset.
  • CLI requires Node.js 22 or newer, matching the Minecraft bot dependency. MCP stays at 0.5.0.

[fixed]

  • agent install --codex --force preserves unrelated AGENTS.md instructions and customized skill invocation policies.
  • Transient Windows rename locks receive bounded retries without deleting the existing session file.

Install: npm install -g @plugdev/cli@1.4.1

Verification: 273 automated tests passed with real FFmpeg tests enabled; builds and GitHub CI passed. Native capture requires a renderable, non-minimized Windows client. The Prism bridge targets Fabric 26.1.2; protocol test players do not render screenshots.

  • Prism startup now allows up to five minutes for account preflight and mod loading, with cancellation and duplicate-launch protection.

Final packaged CLI integration passed against FO 26.1.2: two protocol test players, real GUI click, movement, preemptive stop, cancellation, same-process reattachment, four PNGs and two GIFs. Minimized capture was rejected as designed. Example artifacts are attached.

PlugDev 1.4.0 — background capture and player controls

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@mattbaconz mattbaconz released this 09 Sep 13:13

PlugDev 1.4.0 adds background capture and rendered-player controls to the local plugin development loop. MCP 0.5.0 exposes the same implementation to coding agents.

Added

  • Native screenshots for existing Fabric 26.1.2 Prism instances, animated in-game cursors, real GUI hover/click interaction, camera and bounded player movement, HUD control and up to eight scenario test players.
  • PlugDev-1 Cursor: a white arrow with an amber accent. PlugDev-2 Cursor: a smaller dark arrow with a soft orange glow. Both sprites are original generated assets bundled with the optional client bridge.
  • Project-bound Windows recording, named PNG/GIF batches, crop/size controls, recording status/stop/cancel and source-once GIF/MP4 export. Failed encoding retains source footage for retry.
  • An optional isolated Minecraft 1.21.4 client with a 512 MiB heap limit, capped rendering and idle shutdown. The Prism main-client path preserves that profile's existing mods and memory settings.

Changed and fixed

  • Capture selects a verified client/window identity and does not inject global F1/F2 or activate Minecraft. Unsupported minimized, locked and headless states fail explicitly.
  • Agent command imports are loaded on demand; logs and rebuild queues are bounded.
  • MCP capture/player controls require CLI 1.4.0 or newer, preventing accidental dispatch to older foreground-capture implementations.
  • Optional GUI/TUI capture guidance, readiness and hover/focus states are clearer.

Install

npm install -g @plugdev/cli@1.4.0 @plugdev/mcp@0.5.0

From a running local development project:

plug client start --instance "FO 26.1.2" --player CaptureTester
plug capture shot --name menu --width 960

See capture scenarios and controls. Reload the MCP server in your editor after updating.

Verified with 270 passing CLI/MCP tests and real Windows/FO 26.1.2 GUI captures, player actions, test players, cancellation and reattachment. A same-client benchmark measured median native screenshots at 0.81 s versus 6.88 s for the existing WGC path (three warm samples per path); this is a local result, not a universal speed guarantee. Existing full-repository TypeScript diagnostics remain outside the release's passing build/test checks.

Capture requires an unlocked Windows desktop, FFmpeg with gfxcapture, and FFprobe. The rendered-client test used an isolated Paper 1.21.4 server through ViaVersion. No native Paper 26.1.2, headless or locked-desktop support is claimed.

PlugDev-2 Cursor in the tested Minecraft GUI

v1.3.0

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@mattbaconz mattbaconz released this 25 Aug 11:10

Added

  • Listing capture on Windows: plugdev capture doctor|shot|gif|run|init takes F2 screenshots and short ffmpeg GIFs from the embedded client into .plugdev/media/
  • YAML capture scenarios (.plugdev/scenarios/listing.yml) with rcon, as, wait, wait_join, shot, hud, gif, and in-run bots
  • GIF encode falls back to MP4 when ffmpeg palette/gdigrab GIF fails
  • Bootstrap /plugdev as <player> <command> so agents can open plugin GUIs as the joined player
  • MCP 0.4.0: plugdev_open_client, plugdev_capture_doctor, plugdev_capture_shot, plugdev_capture_gif, plugdev_capture_run
npm i -g @plugdev/cli@1.3.0
plug run

v1.2.2

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@mattbaconz mattbaconz released this 16 Aug 04:36

Added

  • Auto-stop idle or orphan Paper servers after 1 minute by default (run.autoStop: 1m, 30s, or off). Bootstrap shuts the JVM down when the CLI heartbeat is stale (nobody online) or when the last player has been gone for the timeout
npm i -g @plugdev/cli@1.2.2
plug run

v1.2.1

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@mattbaconz mattbaconz released this 13 Aug 22:22

Fixed

  • Embedded alt client (Open as client / extra GUI) no longer launches with incomplete vanilla assets — Minecraft 26 crashed immediately on missing textures. PlugDev now treats assets as required, copies from Prism/MultiMC when present, and aborts spawn if they are still missing
  • Open as client waits for the headless bot to disconnect before launching the window
  • Embedded offline profiles use a name-based UUID instead of all-zeros; immediate client crashes print the crash-report path
npm i -g @plugdev/cli@1.2.1
plug run

v1.2.0

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@mattbaconz mattbaconz released this 13 Aug 13:45

Added

  • Mojang skins on the offline Paper loop — bootstrap looks up textures by username (dev.applySkins, default true)
  • In-run command panel: type .panel or .help during plug run (server shortcuts, bots, open client)
  • .bot <name> say|look|walk|sneak|stop|quit|open to drive headless alts from the console
  • Open as client: quit that bot, then launch an embedded Minecraft window as the same name

Changed

  • Paper run templates: zero spawn-limits, lower entity-activation-range, hopper/collision caps, merge paper-global chunk-loading keys
  • Ready banner points at .panel for actions
npm i -g @plugdev/cli@1.2.0
plug run

v1.1.3

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@mattbaconz mattbaconz released this 12 Aug 15:33

Fixed

  • Headless bot launch on Node 22+ — waitForPortOpen(port, host) argument order was swapped in bot.ts
npm i -g @plugdev/cli@1.1.3
plug run

v1.1.2

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@mattbaconz mattbaconz released this 12 Aug 14:53

Added

  • TUI Configure Extra mode (bot / client) — toggle headless vs GUI alts without editing YAML

Fixed

  • TUI Open headless bot no longer freezes the menu (detaches after spawn; CLI open --bot still waits for Ctrl+C)
npm i -g @plugdev/cli@1.1.2
plugdev

v1.1.1

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@mattbaconz mattbaconz released this 12 Aug 14:10

Added

  • Headless alt bots via Mineflayer — client.players[].mode: bot (no second Minecraft window)
  • plugdev open --bot --name Tester2 joins a running server as an offline protocol bot
  • Init / global defaults: Tester2 with mode: bot; Configure writes extras as bots

Changed

  • TUI "Open second player" becomes "Open headless bot" when the first extra is mode: bot
npm i -g @plugdev/cli@1.1.1
plugdev

v1.1.0

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@mattbaconz mattbaconz released this 12 Aug 09:22

Added

  • Auto-init: bare plugdev / plug writes plugdev.yml from detection when missing, then opens the TUI
  • Global settings in ~/.plugdev/config.yml (ui.hideSteps, client defaults, update/dev/jvm defaults)
  • Mod dedicated server loop: plug run --server waits for Gradle runServer ready, then launches DevPlayer + alt players
  • Mod plugdev.yml may include port + client for server-mode join
  • Default alt player Tester2 via init templates and global/client defaults

Changed

  • Paper run templates: void world default, view-distance/simulation-distance 2, max-players 8, tighter paper-global chunk loading
  • Mod-aware TUI: hide plugin deps/client actions in runClient mode; show Open client / second player in mod server mode
  • Configure writes schema-legal fields only (mods no longer re-hybridize with server / run)
  • --quiet also hides numbered PlugDev step lines

Fixed

  • Schema validation uses the discriminated config branch (no Ajv oneOf spam)
  • Plugin-only keys on type: mod configs are ignored with one clear warning
  • Single-module Fabric/Quilt no longer defaults gradleSubproject to :fabric (bare runClient / runServer)
npm i -g @plugdev/cli@1.1.0
plugdev