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Releases: matthewdeaves/keeperfx

KeeperFX.app (latest master)

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@github-actions github-actions released this 08 Jul 09:23

Unofficial, personal fork — not affiliated with the official KeeperFX project. This fork only adds a native macOS build; for the game itself, and for Windows/Linux, use https://github.com/dkfans/keeperfx . It is temporary: once upstream ships an official macOS / Apple Silicon build, it will be retired.

Native Apple Silicon (arm64) build of KeeperFX.

How to use

  1. Download and unzip KeeperFX.app.zip.
  2. Drop KeeperFX.app into your existing KeeperFX folder, next to your data/, sound/, fxdata/, campgns/ ... game data.
  3. Clear the "downloaded from the internet" flag — this app is ad-hoc signed, not notarized, so macOS 15/26 blocks it on first launch ("Apple could not verify..."). Easiest fix, in Terminal:
    xattr -dr com.apple.quarantine /path/to/KeeperFX.app
    
    (Or: double-click, then System Settings → Privacy & Security → Open Anyway.)
  4. Double-click it. If the folder is privacy-protected (Desktop/Documents/Downloads), click Allow when macOS asks for file access.

Requires an Apple Silicon Mac and your own original Dungeon Keeper data plus a KeeperFX data release. This bundle is the native engine and carries its own KeeperFX config defaults (fxdata/creatrs), so it works even dropped next to an older data install.

Optional: keeperfx.cfg is a starter config with a gentler GUI flash rate. Only use it if your game folder doesn't already have a keeperfx.cfg — your existing one is left untouched.

Built from commit 5549390.