KeeperFX.app (latest master)
Pre-releaseUnofficial, personal fork — not affiliated with the official KeeperFX project. This fork only adds a native macOS build; for the game itself, and for Windows/Linux, use https://github.com/dkfans/keeperfx . It is temporary: once upstream ships an official macOS / Apple Silicon build, it will be retired.
Native Apple Silicon (arm64) build of KeeperFX.
How to use
- Download and unzip
KeeperFX.app.zip. - Drop
KeeperFX.appinto your existing KeeperFX folder, next to yourdata/,sound/,fxdata/,campgns/... game data. - Clear the "downloaded from the internet" flag — this app is ad-hoc signed, not notarized, so macOS 15/26 blocks it on first launch ("Apple could not verify..."). Easiest fix, in Terminal:
(Or: double-click, then System Settings → Privacy & Security → Open Anyway.)
xattr -dr com.apple.quarantine /path/to/KeeperFX.app - Double-click it. If the folder is privacy-protected (Desktop/Documents/Downloads), click Allow when macOS asks for file access.
Requires an Apple Silicon Mac and your own original Dungeon Keeper data plus a KeeperFX data release. This bundle is the native engine and carries its own KeeperFX config defaults (fxdata/creatrs), so it works even dropped next to an older data install.
Optional: keeperfx.cfg is a starter config with a gentler GUI flash rate. Only use it if your game folder doesn't already have a keeperfx.cfg — your existing one is left untouched.
Built from commit 5549390.