IRONCLAD v1.1
Naval combat for the MSX2. Seven rulesets, from a gentle kids' mode to salvo duels of pure deduction, with best-of-N match play.
What is new since v1.0
- The loading screen shows the version, and so does the boot message.
- A large memory reclaim. The enemy used to mark every square it had confirmed with a red glyph. Nothing in its search ever read that mark, so the mark and the sweep that produced it are both gone. Free memory during a salvo game goes from 213 bytes to 555, which should put an intermittent out-of-memory well out of reach. Your own red marking is unchanged.
- The end-game banner reads ENEMY WINS rather than CPU WINS.
- The menu calls its first row RULESET, and the rules table names that column the same way.
- The menu panel is smaller and sits lower, leaving more of the cover art visible, with the arrows lined up across both rows.
- New screenshots, and the README and manual revised against them. The two salvo boards are now captured from a single game, so the two views really are the same battle.
For anyone who wants to build a disk, the repository now carries the minimum build chain and BUILDING.md.
| File | |
|---|---|
IRONCLAD.DSK |
the game, a 720 KB disk image |
IRONCLAD_MANUAL.PDF |
the game manual |
Requirements: an MSX2 with 128 KB of video RAM and a disk drive, real or emulated. Any MSX2 capable emulator will do.
The computer never cheats. It sees no more of your fleet than you see of its own, and it is told exactly what the ruleset allows and nothing beyond.
Bug reports and feature requests are welcome in Issues.