Releases: mdmrk/rosebed
Releases · mdmrk/rosebed
Release list
v1.4
Full Changelog: v1.3...v1.4
Added
- iOS build.
- PVP combat, a
--pvpserver flag, and tamed wolves that turn on whoever hurts their owner. /fillcommand./achievementcommand that grants or revokes one achievement, or everything./clearcommand that empties the inventory, armor included.
Fixed
- Fire and lava now damage players, animals and dropped items over time.
- The nether portal overlay missing from the HUD.
- Lava in the Nether spreading no further than overworld lava. It flows twice as far now.
- Android drawing under the display cutout instead of across the whole screen.
v1.3
Full Changelog: v1.2...v1.3
Added
- Multiplayer in the browser, over a WebSocket the server accepts on its normal port.
- Void damage below y -64.
- A
/flycommand.
Fixed
- The world losing precision far from spawn. Geometry is emitted relative to
MeshBuilder.origin. - Riders taking no environmental damage, and sitting half a block too high on mobs, spiders and minecarts.
- Boats aimed at open water landing on the seabed.
- Statistics saving on every change. They now write at most once every 100 ticks.
- The achievement toast drawn under menus.
Changed
- Shared code pulled out of the entity, render and world trees into seven modules. 85 files, 738 lines lighter.
- The client picks its link at comptime:
WebLink.zigon wasm,Link.zigelsewhere.
v1.2
Full Changelog: v1.1.1...v1.2
Added
- Random block ticks: grass spreads and dies back in the dark, saplings grow into trees, cactus and sugar cane grow, mushrooms spread, plants pop off when the light drops, ice and snow melt.
- Bone meal on saplings, crops and grass blocks.
- Monster spawners spawn. They count down, fire up to four mobs, stop at six of their own kind nearby, and save their mob and delay.
- The cookie, plus the jack o'lantern, bed, painting, clock and cookie recipes.
- The giant.
- Jukeboxes play the record they are given.
- Aux sound effects over the wire, so other players see and hear block breaks, dispensers, doors and jukeboxes.
- Partial chunk updates from the server, which the client used to drop.
Fixed
- Seeing through the world past a mob spawner. It was an opaque cube; vanilla's
BlockMobSpawneris not. - Audio cutting off.
- Crosshair colors.
Changed
- Block changes batch per chunk per tick. One change sends a block change, ten send a chunk box, anything between sends a multi block change.
- Packet 61 fields renamed to what the wire carries:
effect,x,y,z,data. mob.TypegainedcanSpawnHere, so a spawner can ask any mob whether it fits.
v1.1.1
Full Changelog: v1.1...v1.1.1
Fixed
- Chunks are sky lit at generation instead of decoration, so hostile mobs no longer spawn on the surface in daylight while the world is still streaming in. Also repairs the height map in those chunks, which rain, snow, lightning and cave ambience depend on.
v1.1
Full Changelog: v1.0...v1.1
Added
- 14 missing Beta 1.7.3 sounds: cave ambience, portal trigger/travel, chicken plop, slime jump/land/attack, creeper fuse, pigman anger, wolf shake, fall damage step, entity dousing, item in lava, bobber bite, Nether bucket evaporation.
- Seated riding pose for players and biped mobs.
- Redstone lever/button/plate clicks and torch burnout smoke.
Fixed
- Riders no longer judder in minecarts, boats and on mounts.
- Step detection moved into Entity, covering every entity vanilla does.
- World.playRecord sink arity.
Changed
- BlockPos adopted repo-wide (70 files).
- Sound APIs take math.Vec3.