v1.2
Full Changelog: v1.1.1...v1.2
Added
- Random block ticks: grass spreads and dies back in the dark, saplings grow into trees, cactus and sugar cane grow, mushrooms spread, plants pop off when the light drops, ice and snow melt.
- Bone meal on saplings, crops and grass blocks.
- Monster spawners spawn. They count down, fire up to four mobs, stop at six of their own kind nearby, and save their mob and delay.
- The cookie, plus the jack o'lantern, bed, painting, clock and cookie recipes.
- The giant.
- Jukeboxes play the record they are given.
- Aux sound effects over the wire, so other players see and hear block breaks, dispensers, doors and jukeboxes.
- Partial chunk updates from the server, which the client used to drop.
Fixed
- Seeing through the world past a mob spawner. It was an opaque cube; vanilla's
BlockMobSpawneris not. - Audio cutting off.
- Crosshair colors.
Changed
- Block changes batch per chunk per tick. One change sends a block change, ten send a chunk box, anything between sends a multi block change.
- Packet 61 fields renamed to what the wire carries:
effect,x,y,z,data. mob.TypegainedcanSpawnHere, so a spawner can ask any mob whether it fits.