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v20.7.0

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@github-actions github-actions released this 22 Sep 23:24
· 16 commits to master since this release
88402bc

What's Changed

melonJS Team

  • Release 20.7.0 (#1695) (88402bc)
  • Physics: a renderable that places itself collides at its pos (#1694) (b53c8d0)
  • Physics: collision shapes follow the renderable, and segments collide as segments (#1693) (676314b)
  • Physics: stop the builtin solver pushing bodies into static geometry (#1692) (c7247a8)
  • Docs: the official plugins join the API reference (#1691) (82974fd)
  • Physics adapters: follow the engine's own rotation default (#1690) (cacc2f9)
  • Physics: collision shapes from a shape editor, on every backend (#1685) (#1689) (3ba74e4)
  • MTL: read Ka and illum onto the material (#1599) (#1687) (1db4ca3)
  • Multi-shape bodies report the geometry that actually collides (#1684) (791e589)
  • 2D specular highlights, and lit stops lying under a Camera2d (#1576) (#1683) (8bab160)
  • Level: one declared option contract instead of a copied list (#1649) (#1682) (b40fd3f)
  • MTL normal maps on the lit mesh path (#1574) (#1681) (2aa1636)
  • CHANGELOG: house order and length for 20.7 (#1680) (a8a376c)
  • Body: three bugs in the rotate/angle path (#1679) (05b9987)
  • Skills: say which adapters actually collide a rotated body (#1678) (0d30f40)
  • Adapters: getBodyShapes() follows the body's rotation (#1677) (4d86ccf)
  • CHANGELOG: record the loader's parser-owned src resolution (#1676) (bcdc1ec)
  • Open the 20.7 line (#1675) (9be72cb)

New Contributors

  • @ICOM725 made their first contribution
    • Trigger: forward the glTF scene options to level.load() (#1649) (#1654) (f35f061)
    • refactor: delegate font source resolution to the parser (#1653) (8cd744d)

Full Changelog: 20.6.0...20.7.0