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v0.2.1
The bird-selection release: the Birds screen stops reading like a settings
list and becomes a collection screen in the home hub's own visual language.
Nothing was taken away — the world, tier and mode rows, the ability list and
the stat breakdown are the same rows with the same ids, moved into two panels
that give them the height to be read.
Added
- The Birds screen is rebuilt in the hub's language (M11). The
HubHeadernames it and shows the wallet (the coin chip opens the Shop, as
on the hub). Under it the hero: the bird being browsed, large, bobbing
on an anvil on a floating island, with its name, what it is
("Guardian · Selected") and three headline attributes — Mobility,
Defence and Control, each out of ten, resolved by
BirdAttributes.offrom the bird's own profile and its innate abilities, so
they describe the bird alone and never move when an upgrade is bought. Below
it a carousel of the seven birds walked with Left/Right, the arrows at
its ends or the wheel: a locked tile carries its padlock and its price and
nudges the padlock when it is tapped, and the selected tile carries the same
gold border as the hub's call to action. Then the palette swatches of the
browsed bird, a one-line run-setup bar ("Green Fields · Normal ·
Standard ›") whose panel holds the world, tier and mode rows, the loadout as
ability cards (icon, role, name, "Lv 1/3") with the ability list and the
stat breakdown behind See details, one gold call to action naming the
single thing to do (Use Ironbeak, Buy · 150 coins, Bird selected,
Locked · Play 3 runs), and the hub's own five-item navigation with
Birds on the gold plate. - Two reusable hub components, so the other section screens can adopt the same
shell:HubHeader(title plus a currency chip that is focusable only when it
has a route) andSectionNav.build(nav, primaryId, routes), which fills a
NavBarwith Shop · Birds · Play · Forge · Goals and marks one item as
primary — Play on the hub, the section itself on a section screen. With them
comeCarousel,AbilityCardandAttributeBadge. - The release workflow names the GitHub release and fills its notes from the
version's section of this changelog (scripts/release-notes.sh: the
section, a download table and the compare link against the previous tag),
and a dispatchable Release notes workflow (release-notes.yml) re-applies
them to an existing release.
Changed
- The world, tier and mode rows moved from the Birds screen's body into the
panel its run-setup bar opens, and the ability list and stat breakdown into
the panel See details opens. Each panel owns its own focus ring and is the
ring taking input while it is up, so nothing under the veil can be hovered,
clicked or reached with an arrow;Esccloses the panel before it leaves the
screen. Under a settled daily the world and tier rows go read-only and show
the pick's own world and tier, because that is what the daily will play
whatever the rows said. - The Birds screen has no Back button:
Esc(or the Android back gesture)
returns to the hub, exactly as on the hub's other section screens, and the
bottom navigation replaces the screen instead of stacking one. - Reduce flashing on the Birds screen caps the three glows and leaves the
motion alone — the bob, the wing beat, the hero's slide and the carousel's
tween are motion, not luminance, the same line the hub already draws with its
own bob. - The gold call to action ellipsises its title when even its smallest font size
overflows the plate, so a long translation at a large text scale can no
longer spill past it.
Fixed
- Every warning the Eclipse compiler's default set reported over the tree is
gone (29 of them: unused imports, fields, locals and one private method, five
missingserialVersionUIDs, two dead-code guards and two deprecated
Thread.getId()calls). The IDE Problems panel showing hundreds of markers
is stale language-server state from older checkouts, not this tree: run
Java: Clean Java Language Server Workspace and reload after pulling.
Downloads
| Platform | File | How to run |
|---|---|---|
| Windows 10+ | Flapforge-0.2.1-windows.zip |
Unzip and run Flapforge\Flapforge.exe (bundled runtime, nothing to install) |
| macOS 12+ | Flapforge-0.2.1-macos.zip |
Unzip and open Flapforge.app (unsigned: right-click › Open the first time) |
| Linux | Flapforge-0.2.1-linux.zip |
Unzip and run Flapforge/bin/Flapforge |
| Any OS with Java 17+ | flapforge-0.2.1-all.jar |
java -jar flapforge-0.2.1-all.jar (--lang pt_BR, --fullscreen, --no-audio, --seed N, …) |
| Android 13+ | Flapforge-0.2.1-android.apk |
Sideload (debug-signed; allow installs from unknown sources) |
Saves live in ~/.flapforge (Linux), %APPDATA%\Flapforge (Windows) or
~/Library/Application Support/Flapforge (macOS) and load unchanged across
releases. Player guide: https://github.com/michelbr84/Flapforge/wiki (English and Português).
Full changelog: https://github.com/michelbr84/Flapforge/blob/v0.2.1/CHANGELOG.md · Compare: v0.2.0...v0.2.1