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fix: error on non-interactive terminals without --quiet #173
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@Skn0tt hmm this seems like an antipattern 🤔
--quietis only one way to pass in all options. if options are passed in, the questions could be skipped below--quietoverrides all options passed in (which makes it less useful)actually with all of the flags,
--quietisn't really needed, unless you want to silence the stdout (that's probably what a--quietflag should do, not modify any options or read anything related to TTY)if the
enquirerquestions are skipped, the--quietflag is no longer needed. it's a simpler mental model - if you pass all answers via flags, it skips all questionsThere was a problem hiding this comment.
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It respects all options passed in: https://github.com/Skn0tt/create-playwright/blob/88b15eb00ff1d63618791b4cfe54da6b40bfdb3d/src/generator.ts#L90-L95
Can you elaborate on what you think will be broken by this?
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what would be broken: passing in all answers via flags without the
--quietflagit's less obvious what this does:
it would be easier to understand if you can see the option in the command (either of these would break after your PR):
that's why I was asking for a
--no-ghaflag, to be able to just exhaustively pass in all optionsonce you can exhaustively pass all options (and they skip the questions), then it works non-interactively already, and the
--quietflag can be dropped / deprecatedUh oh!
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@Skn0tt alternative PR of what I mean with my proposal:
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Thanks for elaborating. With the approach you're outlining, some agent implementations will start hanging if they forget both
--no-ghaand--gha. My approach where non-interactive terminals need to use--quietis a little more cumbersome for humans with non-interactive terminals, but one less footgun for agents. Since humans use interactive terminals, this seems to be the right approach.Uh oh!
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Hm, but the
--quietflag is worse UX for humansGood point - so my PR #174 could check for non-interactive (same as your PR) and then short-circuit like
--quietcurrently doesBetter behavior than erroring out for both AI and humans
Edit: added over in my PR #174