Grid Dash 1.3.0
Pre-release
Pre-release
New
- Instant track maps from your installed games. Grid Dash now scans your Steam libraries at startup and imports a clean track map for every Assetto Corsa track you have installed — mods and layouts included — so the Logbook is full before you've driven a lap. Maps you've driven are never overwritten, and a "Scan now" button picks up freshly installed content.
- World Map (free). A new image-based map component for open-world games — American/Euro Truck Simulator, Forza Horizon and friends. Pin your own map image to world coordinates and watch your marker drive across it, with follow and zoom.
- Map images in the Creator. Canvas widgets gain an image layer: place a calibrated, world-pinned picture behind any layer stack — the foundation the World Map is built from.
- Corner list you can curate. Every mapped track now lists its corners — rename them, merge a corner detected as two, delete false positives, and your edits stick. Click any corner to highlight its exact stretch on the map, with a zoomed close-up panel so even a hairpin on a 20-km road is easy to inspect.
- Maps browse by game. The Logbook's map browser now starts with a game picker and shows clean track names underneath, instead of one long mixed list.
- More games get instant track maps. The install-time track map import that started with Assetto Corsa now also covers rFactor 2, Le Mans Ultimate, AMS1/rFactor 1, and BeamNG.drive, so more of your library shows up with a map before you've ever driven it.
- Custom Maps. Start a capture from the Logbook's map browser to build a brand new, independently named map from your own driving, without touching the track's normal learned map. Rename or delete them any time; for now they stay local to your PC.
- A real map point editor. "Edit points…" now opens a dedicated window with mouse-wheel zoom and click-drag pan, so you can precisely drag, add, remove, and smooth points, select several at once, and undo mistakes, even on tracks too big to edit comfortably before.
- Split a corner in two. The corner list's Merge button now has a partner: Split breaks one detected corner back into two, for when detection lumped a chicane or double-apex together.
Improved
- Track maps learn lap by lap. Outlines are now built by averaging your laps together — every lap makes the line cleaner, partial maps work (and can be shared) before you've covered the whole track, and there's no more "Mark Complete" step.
- Works even when the game doesn't say where you are. In games that don't report lap position (notably Assetto Corsa), Grid Dash now works it out from your lap distance — so lap-averaged maps, corner detection, and the Delta Trace all work there too.
- Far better corner detection. Hairpins no longer hide a track's faster sweepers, continuously winding roads split into their real corners instead of one endless "turn", and chicanes are numbered as their two elements (merge them back with one click).
- Local + community maps blend. With both available, the served map is a 50/50 blend of your driving and the community's — and you can choose which one draws on top when comparing them.
- Roomier map browser. The map page is now two columns: corner list scrolling on the left, maps pinned on the right — no more scrolling back up to see the track.
- BeamNG track maps correct themselves faster. The instant maps for BeamNG.drive start from a rougher guess than other games; they now weight that guess low, so your first real lap already straightens the outline out instead of averaging slowly against it over several laps.
Fixed
- Track maps no longer draw stacked duplicate outlines (and duplicate corner markers) after driving multiple laps.
- "Re-check community map" now updates the panel the moment the download finishes, instead of requiring you to click away and back.