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Temperature
minhnh303 edited this page Jun 7, 2026
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1 revision
Yet-Another-Thirst dynamically adjusts your dehydration rate based on biome climate, dimensions, armor enchantments, and active effects.
Under normal conditions, your thirst depletion is scaled by the local environment:
- Arid & Hot Biomes: Higher biome temperature increases dehydration speed.
-
Cool & Humid Biomes: High humidity and low temperatures reduce dehydration speed (scaling is configurable via
environmentModifierHarshness). -
Ultra-warm Dimensions: In dimensions designated as ultra-warm (like the Nether), dehydration is significantly accelerated by a multiplier (default:
3.0x).
Players can protect themselves from heat-induced dehydration using enchantments and potion effects:
-
Fire Resistance: Active fire resistance completely halts thirst depletion (configurable via
fireResistanceDehydrationModifier, default:0.0x). -
Fire Protection Enchantment: Each level of Fire Protection on equipped armor reduces the acceleration rate of heat-based dehydration (configurable via
fireProtectionDehydrationModifier).
When Cold Sweat is loaded:
- Dynamic Replacement: YAT replaces its default biome and Nether environment calculations with Cold Sweat's highly accurate core body temperature model.
-
Hot Body Temperature: Extra dehydration begins when the player's Cold Sweat body temperature rises above a threshold (default:
50.0). -
Burning Temperature: Dehydration reaches its maximum multiplier when body temperature reaches a burning threshold (default:
100.0). -
Max Multiplier: The maximum dehydration multiplier applied at or above the burning temperature (default:
1.75x). - Config options can be tweaked under the
compatibilitysection ofcommon.toml.