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Temperature

minhnh303 edited this page Jun 7, 2026 · 1 revision

Temperature

Yet-Another-Thirst dynamically adjusts your dehydration rate based on biome climate, dimensions, armor enchantments, and active effects.

Environmental Dehydration Modifiers

Under normal conditions, your thirst depletion is scaled by the local environment:

  • Arid & Hot Biomes: Higher biome temperature increases dehydration speed.
  • Cool & Humid Biomes: High humidity and low temperatures reduce dehydration speed (scaling is configurable via environmentModifierHarshness).
  • Ultra-warm Dimensions: In dimensions designated as ultra-warm (like the Nether), dehydration is significantly accelerated by a multiplier (default: 3.0x).

Enchantment & Effect Protection

Players can protect themselves from heat-induced dehydration using enchantments and potion effects:

  • Fire Resistance: Active fire resistance completely halts thirst depletion (configurable via fireResistanceDehydrationModifier, default: 0.0x).
  • Fire Protection Enchantment: Each level of Fire Protection on equipped armor reduces the acceleration rate of heat-based dehydration (configurable via fireProtectionDehydrationModifier).

Cold Sweat Integration

When Cold Sweat is loaded:

  • Dynamic Replacement: YAT replaces its default biome and Nether environment calculations with Cold Sweat's highly accurate core body temperature model.
  • Hot Body Temperature: Extra dehydration begins when the player's Cold Sweat body temperature rises above a threshold (default: 50.0).
  • Burning Temperature: Dehydration reaches its maximum multiplier when body temperature reaches a burning threshold (default: 100.0).
  • Max Multiplier: The maximum dehydration multiplier applied at or above the burning temperature (default: 1.75x).
  • Config options can be tweaked under the compatibility section of common.toml.

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