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Administration Commands
Commands index · Backups and recovery
Permission: level 2 for every command and help endpoint on this page.
“Target” means self if the optional trailing [player] is omitted, or one online player if supplied. Console callers must supply it. “Server” supports console and players. Successful targeted actions refresh progression. See target syntax.
Examples using @s are for an in-game operator in a staging world. They never mean “all players.” None of these commands was executed to prepare this wiki.
| Task | Section | Main effect |
|---|---|---|
| Read config / install saved data | Profile operations | Read or reinstall authority |
| Regenerate / export | Profile operations | Replace authority / write derived reports |
| Edit a player's tier or reset | Player tier and reset | Changes progression |
| Edit currency or reservoir | Wallets, Crucible reservoir | Grants or removes stored value |
| Edit Bonuses, Skills, milestones | Sections below | Bypasses normal purchases or changes gates |
| Edit seals / held equipment | Attunement, item tier | Changes player chapter progress / item |
| Replace a book | Archive recovery | Gives an Archive |
| Inspect/change membership authority | Membership authority | Inspect readiness, prepare/activate a reviewed provider change |
| Recover unbound/dissolved machinery | Narrow recovery | Assigns ready recipient pool; does not seize ordinary bound machines |
Added in beta.5. These commands are level 2, Server: players and console are supported, with no target-player argument. State/status operations require initialized server membership runtime. The bare admin membership and its help child show clickable command guidance. Selection, complete rosters and activation consequences.
| Exact syntax | Arguments, prerequisites, effects and output | Valid syntax example |
|---|---|---|
/essence admin membership |
No arguments. Read-only clickable guidance for status, preparation, activation, cancellation and reconciliation; does not require an initialized membership runtime. | /essence admin membership |
/essence admin membership help |
Same guidance handler as the bare membership command. Suggestions fill chat for review; they do not execute the proposed operation. | /essence admin membership help |
/essence admin membership status |
No arguments. Labeled authority/access readiness, last observed provider states, confirmed deletions, remaining review time, and pending target counts/policy when settled. A clickable suggestion fills in the actual activation token without executing it. No activation/spending. | /essence admin membership status |
/essence admin membership prepare <provider> |
Word native or ftb_teams; tab suggestions list these. Parser is case-insensitive, but auto is rejected here. Target must differ from current authority; external target needs a supported constructed adapter. Pauses access, waits for two matching complete observations, and reports status/activation instructions. Back up coordinated state and rehearse first.
|
/essence admin membership prepare ftb_teams |
/essence admin membership activate <token> |
UUID actually issued by the current preparation, not a provider/team ID. Requires settled ready target and unchanged authority, financial/roster revisions and roster evidence. Changes world authority and Stored equalization, without remapping existing machine bindings from the old authority. Prints activated provider/startup guidance. Stale or mismatched tokens reject. Use a reviewed backup and staging rehearsal. | /essence admin membership activate 00000000-0000-0000-0000-000000000001 |
/essence admin membership cancel |
No arguments. Discards preparation and retains saved authority; resumes only when startup selection permits, otherwise remains blocked. Prints which result applies. | /essence admin membership cancel |
/essence admin membership reconcile |
No arguments. No pending/blocked authority change allowed. Invalidates external evidence for a fresh settlement of the same authority; native authority has no external capture to retry. Prints request acknowledgment, not proof of completed reconciliation. | /essence admin membership reconcile |
The UUID example is synthetic valid syntax: activation succeeds only with the actual returned token. Preparation expires after 6,000 server ticks (about 5 minutes at 20 TPS), with cancellation behavior. Status shows the remaining time without extending it. After expiry, status and activation explain why a new preparation is required. Invalid activation resets candidate receipt evidence for another settlement. Normal external roster changes reconcile automatically; they do not require this provider-switch workflow. The user subsequently confirmed successful FTB authority activation and team ownership of a newly placed Crucible. This does not verify migration of existing machines or the remaining multiplayer checklist; see evidence scope.
Exact syntax: /essence machine <machine> recover <recipient>
Permission/source: level 2, player only; console unsupported. This branch is under machine, not admin.
<machine> is a three-coordinate block position in the sender's dimension. <recipient> is a UUID, not an online selector or team name. The sender must be the live authenticated player, alive/non-spectator, within normal menu reach of the exact loaded machine, with ready membership. The recipient's effective pool must resolve ready. The machine must be actually unbound or confirmed dissolved; a valid foreign/team binding cannot be claimed this way, and an old-provider binding after authority switching is not automatically a dissolved binding.
Success assigns the recipient's current solo/team pool and refreshes binding state; it preserves machine contents and does not grant general foreign inventory access. Returns success or a denial/failure reason. Ownership repair: inspect status and back up the complete coordinated world/provider state first.
Valid syntax example: /essence machine ~ ~-1 ~ recover 00000000-0000-0000-0000-000000000001, assuming the machine is below the operator; replace the synthetic UUID with the intended actual recipient. Own soulbound-item recovery and non-operator machine controls are in Player commands.
Beta.5 source evidence: command/EssenceAdminCommands.java, team/MembershipRuntime.java, team/MembershipActivation.java, command/EssenceMachineCommands.java, machine/BoundMachine.java and machine/MachineBinding.java, under common/src/main/java/com/mistaboom/essence_ascendance/.
These commands require a running server. Their file paths are relative to its configuration directory. Use /essence admin balance rebuild to apply global, Skill, Bonus or advanced override edits. /essence admin config displays information only; beta.9 has no config reload subcommand.
| Exact syntax | Source | Prerequisites, effects and output | Valid example |
|---|---|---|---|
/essence admin config |
Server | Prints config path/version/profile, Pylon settings, definition counts and harvest safety warnings. No reload or full-key dump; can show provisional config without installed authority. | /essence admin config |
/essence admin mappings reload |
Server | Validates/reinstalls the saved profile, refreshes players and syncs runtime/tooltips. Existing file means no new environment generation; a missing file can generate. Rejection keeps previous valid state. Prints status/counts/paths. Reinstalls authority: back up profile/inputs first when replacing disk data. | /essence admin mappings reload |
/essence admin balance rebuild |
Server | Generates from current inputs and environment, validates/preflights, durably replaces the profile, installs/syncs and writes routine reports. Replaces balance and may stall the server: stage changes and back up the complete configuration plus world before a maintenance window. Rejection before commit retains old valid authority. | /essence admin balance rebuild |
/essence admin balance export |
Server | Requires active saved snapshot. Recreates reports, including detailed loaded-recipe tables; does not regenerate balance or change prices. Writes report files: retain any reports needed for before/after comparison. | /essence admin balance export |
A report or client-sync failure after successful install does not roll back that install. Inspect manifest/client readiness separately. Lifecycle details.
<tier> is a registered player-tier ID: latent through transcendent. Full IDs must be quoted.
| Exact syntax | Source | Prerequisites, effects and output | Valid example |
|---|---|---|---|
/essence admin player tier set <tier> [player] |
Target | Known tier; sets it without earning seals, forgets transient activity tracking, refreshes and may deliver the Archive. Changes earned progression: stage and back up world/player data. | /essence admin player tier set dormant @s |
/essence admin player reset [player] |
Target | Destructive progression reset. Clears personal wallets/investments, Skill receipts/selections/cooldowns, mod milestone flags, Attunement and personal non-reservoir fractional accounts; returns to Latent and rearms Archive delivery. Beta.5 clears Stored only for a solo player; a teamed player's communal Stored shares remain. Back up coordinated world/provider data before use. | /essence admin player reset @s |
Reset preserves physical inventory/equipment and vanilla advancement progress. Provider-complete gates can become effective again. It does not delete a world or regenerate a profile. Reset is far broader than book replacement.
<essence> is a registered Essence ID. Give uses a positive integer 1..9,223,372,036,854,775,807; set uses a nonnegative integer 0..9,223,372,036,854,775,807. Amounts are wallet Essence units.
| Exact syntax | Source | Prerequisites, effects and output | Valid example |
|---|---|---|---|
/essence admin player essence give <essence> <amount> [player] |
Target | Known Essence; adds wallet value and reports new balance. Overflow fails before storing, without partial credit. Grant: use a staging player for economy tests. | /essence admin player essence give offense 100 @s |
/essence admin player essence set <essence> <amount> [player] |
Target | Known Essence; directly sets wallet value. Can erase funds: back up player/world data. | /essence admin player essence set offense 100 @s |
/essence admin player essence clear <essence> [player] |
Target | Known Essence; zeroes one wallet. No refund: back up player/world data. | /essence admin player essence clear offense @s |
/essence admin player essence clear all [player] |
Target | Zeroes all registered wallets. No refund: back up player/world data. Investments and reservoir are preserved. | /essence admin player essence clear all @s |
<bonus> is a registered stat ID such as melee_damage. Set's amount is stored investment, a nonnegative integer 0..9,223,372,036,854,775,807, not a damage/effect value.
| Exact syntax | Source | Prerequisites, effects and output | Valid example |
|---|---|---|---|
/essence admin player bonuses set <bonus> <amount> [player] |
Target | Known Bonus; sets stored investment without spending/cap purchase checks. Effective power remains tier/applicability-limited. Direct overwrite: back up player data; use staging for tuning. | /essence admin player bonuses set melee_damage 100 @s |
/essence admin player bonuses max <bonus> [player] |
Target | Known Bonus/resolvable current cap; sets investment to that cap at no cost. Free investment: test in staging. | /essence admin player bonuses max melee_damage @s |
/essence admin player bonuses max all [player] |
Target | Same for every registered Bonus. Free investments: test in staging. | /essence admin player bonuses max all @s |
/essence admin player bonuses clear <bonus> [player] |
Target | Known Bonus; zeroes investment. No refund: back up world/player data. | /essence admin player bonuses clear melee_damage @s |
/essence admin player bonuses clear all [player] |
Target | Zeroes all investments, preserving wallets. No refund: back up world/player data. | /essence admin player bonuses clear all @s |
These commands do not change generated Bonus magnitude or costs for the pack. Use configuration/overrides for that.
<skill> is a current catalog ID such as frenzy. Ownership, activation and effectiveness are separate.
| Exact syntax | Source | Prerequisites, effects and output | Valid example |
|---|---|---|---|
/essence admin player skills grant <skill> [player] |
Target | Known Skill; creates a missing rank-one receipt at zero paid cost. Existing receipt is preserved. Free grant: stage it; not every rank or guaranteed effectiveness. | /essence admin player skills grant frenzy @s |
/essence admin player skills grant all [player] |
Target | Grants missing zero-cost rank-one receipts for catalog; reports newly granted count. Mass grant: stage and back up player data. | /essence admin player skills grant all @s |
/essence admin player skills clear all [player] |
Target | Deletes all receipts, selections and ability cooldowns. No refund: back up world/player data. No single-Skill clear branch exists. | /essence admin player skills clear all @s |
/essence admin player skills activate <skill> [player] |
Target | Known owned Skill and valid plan using owned prerequisites. Changes relevant suppressions/prerequisite and choice selections. Loadout mutation: record choices or use staging. Does not buy ranks or waive tier/effective gates. | /essence admin player skills activate frenzy @s |
A zero-cost grant has no historical paid investment to contribute to Skill-spending acceleration. It is not a substitute for a normal affordability test.
<milestone> must be a configured INTERNAL milestone or a catalog-referenced permanent Skill milestone ID. defeat_wither is an internal example; sky_limit is a Skill-gate example.
| Exact syntax | Source | Prerequisites, effects and output | Valid example |
|---|---|---|---|
/essence admin player milestones grant <milestone> [player] |
Target | Accepted gate; stores mod completion and reports effective state. Changes unlock state: stage and back up player data. Does not award a provider's own vanilla advancement. | /essence admin player milestones grant defeat_wither @s |
/essence admin player milestones revoke <milestone> [player] |
Target | Removes mod stored flag, refreshes and checks effective completion. Changes unlock state: back up player data. It can report failure after mutation if the provider still completes the gate. | /essence admin player milestones revoke defeat_wither @s |
Internal milestones use their configured target flag; permanent Skill overrides use the definition ID. Provider progress belongs to its own system. Do not treat a failed revoke as proof nothing changed.
<essence> is registered. This storage is separate from the player's wallet. In beta.5, the targeted player's effective pool is the scope: solo Stored or the entire current team's communal Stored. The target argument does not limit a team clear to that member's original contribution. Unready membership rejects. This changed handler is not covered by the beta.1 historical references below.
| Exact syntax | Source | Prerequisites, effects and output | Valid example |
|---|---|---|---|
/essence admin player crucible clear <essence> [player] |
Target | Clears the selected category's aggregate Stored, including every fractional share in the target's effective pool. Destroys team-wide value when teamed: back up coordinated world/provider data. Wallet preserved. | /essence admin player crucible clear gathering @s |
/essence admin player crucible clear all [player] |
Target | Same for all registered Stored types in that effective pool. Destroys all communal Stored when teamed: back up first. Other pools, personal wallets and already-paid work are not cleared. | /essence admin player crucible clear all @s |
Exact syntax: /essence admin player guide give [player]
Permission/source: level 2; Target.
No tier, cost or prior-gift restriction. Gives the Archive in inventory or drops it with target pickup ownership; successful delivery records receipt, while failure can retry. This is a low-impact recovery operation; a staging player suffices for delivery testing.
Valid example: /essence admin player guide give @s. Do not reset progress merely to replace a book.
These require active authority and the target's current chapter. <category> is one registered Essence ID; the reserved value all selects every category and is case-insensitive. <percent> is an integer 0..100.
Progress overwrite: stage first and back up player/world data for every entry below. Overrides clear selected method/repetition/recent/root tracking and relevant exploration/healing bookkeeping, then mark/refresh saved state. They can auto-promote a ready Latent player to Dormant. They do not auto-ascend later powered chapters.
| Exact syntax | Source | Effect | Valid example |
|---|---|---|---|
/essence admin player attunement set <category> <percent> [player] |
Target | Set selected normalized seal progress | /essence admin player attunement set mobility 50 @s |
/essence admin player attunement set all <percent> [player] |
Target | Set every category | /essence admin player attunement set all 50 @s |
/essence admin player attunement fill <category> [player] |
Target | Set selected category to 100% | /essence admin player attunement fill gathering @s |
/essence admin player attunement fill all [player] |
Target | Set every category to 100% | /essence admin player attunement fill all @s |
/essence admin player attunement reset <category> [player] |
Target | Set selected category to 0% | /essence admin player attunement reset gathering @s |
/essence admin player attunement reset all [player] |
Target | Set every category to 0% | /essence admin player attunement reset all @s |
Exact syntax: /essence admin item tier set <tier> [player]
Permission/source: level 2; Target.
The target must hold first-party Ascendance equipment or an Essence Focus in the main hand. <tier> accepts latent, dormant, awakened, resonant, ascendant or transcendent, case-insensitively; qualified IDs are not accepted.
Sets the item tier and clears incomplete infusion data without material/Essence cost. Non-Latent unbound equipment becomes soulbound to the target; existing binding is preserved even on demotion. Focus uses its own tier mapping and special Latent handling. This does not edit arbitrary third-party gear or set player tier.
Item overwrite: back up the world/inventory and test with a staging item.
Valid example: /essence admin item tier set dormant @s, while holding supported equipment.
Every endpoint below is level 2, Server, takes no arguments and prints a submenu without spending, reset or generation. In each row both displayed forms are exact executable commands and valid examples.
| Exact menu example | Exact help example |
|---|---|
/essence admin |
/essence admin help |
/essence admin player |
/essence admin player help |
/essence admin item |
/essence admin item help |
/essence admin item tier |
/essence admin item tier help |
/essence admin item tier set |
/essence admin item tier set help |
/essence admin mappings |
/essence admin mappings help |
/essence admin balance |
/essence admin balance help |
/essence admin player attunement |
/essence admin player attunement help |
| Exact menu example | Exact help example |
|---|---|
/essence admin player tier |
/essence admin player tier help |
/essence admin player tier set |
/essence admin player tier set help |
/essence admin player essence |
/essence admin player essence help |
/essence admin player essence give |
/essence admin player essence give help |
/essence admin player essence set |
/essence admin player essence set help |
/essence admin player essence clear |
/essence admin player essence clear help |
/essence admin player bonuses |
/essence admin player bonuses help |
/essence admin player bonuses set |
/essence admin player bonuses set help |
/essence admin player bonuses max |
/essence admin player bonuses max help |
/essence admin player bonuses clear |
/essence admin player bonuses clear help |
| Exact menu example | Exact help example |
|---|---|
/essence admin player skills |
/essence admin player skills help |
/essence admin player skills grant |
/essence admin player skills grant help |
/essence admin player skills clear |
/essence admin player skills clear help |
/essence admin player skills activate |
/essence admin player skills activate help |
/essence admin player milestones |
/essence admin player milestones help |
/essence admin player milestones grant |
/essence admin player milestones grant help |
/essence admin player milestones revoke |
/essence admin player milestones revoke help |
/essence admin player crucible |
/essence admin player crucible help |
/essence admin player crucible clear |
/essence admin player crucible clear help |
/essence admin player guide |
/essence admin player guide help |
The bare commands /essence admin player attunement set, /essence admin player attunement fill and /essence admin player attunement reset also execute that menu (same permission/source/effects; each is a valid example). They do not accept an appended help child: it is parsed as an invalid category. There is no guide give help.
Source: admin registrations and handlers, Attunement mutations, profile operations.
Home · Configuration · Rebuilding · Issues
Beta.9 · Minecraft 1.21.1 · Fabric / NeoForge. Pack makers: tune the settings and rebuild. Players: use the Ascendance Archive for gameplay and current server values. Version and upgrade guidance.
- How pack balance works
- Apply changes and rebuild
- Skill, Bonus and global settings
- Overrides and customization
- Item valuation and economy
- Progression and power
- Integrations and compatibility
- Worked scenarios